
500th in thread!!!
Moderator: Moderators
Exactly!I think what he means is that it messages you if anyone opens a game with the specified mod e.g. you give the command to AFlobby to "PM me when game appears with mod 'BAv5.4'"
Also he seems to want to have options such as "AFLobby pm me when this selected game becomes unlocked and has a free slot"
Cool!AF wrote:As a side note, I want to add sounds to AFLobby but I cant play them from inside the JAR archive and need to put them in folders in the FS.
For windows and linux compatability I should put them in /aflobby/sounds/ along with everything else (minimaps settings etc).
This means the JAR archive will probably be 70% smaller but theres this extra set of folders that needs moving into the correct location so its no longer a drag and drop into spring folder installation.
This does mean UI images and smiley images will be modifiable and I can change the code to show custom smileys. And in time very basic theme support.
heapsize=85196800
JSync Setup
n# of sides: 4
side 0 : Heavy Class
side 1 : Pyro Class
side 2 : Combat Engineer Class
side 3 : Minelayer Class
javax.imageio.IIOException: Can't read input file!
javax.imageio.IIOException: Can't read input file!
javax.imageio.IIOException: Can't read input file!
javax.imageio.IIOException: Can't read input file!
javax.imageio.IIOException: Can't read input file!
javax.imageio.IIOException: Can't read input file!
javax.imageio.IIOException: Can't read input file!
n# of sides: 4
side 0 : Heavy Class
side 1 : Pyro Class
side 2 : Combat Engineer Class
side 3 : Minelayer Class
n# of sides: 4
side 0 : Heavy Class
side 1 : Pyro Class
side 2 : Combat Engineer Class
side 3 : Minelayer Class
infoid:79533 BATTLECLOSED 79533
n# of sides: 4
side 0 : Heavy Class
side 1 : Pyro Class
side 2 : Combat Engineer Class
side 3 : Minelayer Class
javax.imageio.IIOException: Can't read input file!
Exception in thread "AWT-EventQueue-0" java.lang.IndexOutOfBoundsException: Index: 42, Size: 42
at java.util.ArrayList.RangeCheck(ArrayList.java:547)
at java.util.ArrayList.get(ArrayList.java:322)
at aflobby.CBattleTableModel.getValueAt(CBattleTableModel.java:91)
at javax.swing.JTable.getValueAt(JTable.java:2652)
at javax.swing.JTable.prepareRenderer(JTable.java:5666)
at javax.swing.plaf.basic.BasicTableUI.paintCell(BasicTableUI.java:2067)
at javax.swing.plaf.basic.BasicTableUI.paintCells(BasicTableUI.java:1969)
at javax.swing.plaf.basic.BasicTableUI.paint(BasicTableUI.java:1765)
at javax.swing.plaf.ComponentUI.update(ComponentUI.java:143)
at javax.swing.JComponent.paintComponent(JComponent.java:758)
at javax.swing.JComponent.paint(JComponent.java:1022)
at javax.swing.JComponent.paintChildren(JComponent.java:859)
at javax.swing.JComponent.paint(JComponent.java:1031)
at javax.swing.JViewport.paint(JViewport.java:747)
at javax.swing.JComponent.paintChildren(JComponent.java:859)
at javax.swing.JComponent.paint(JComponent.java:1031)
at javax.swing.JComponent.paintChildren(JComponent.java:859)
at javax.swing.JComponent.paint(JComponent.java:1031)
at javax.swing.JComponent.paintChildren(JComponent.java:859)
at javax.swing.JComponent.paint(JComponent.java:1031)
at javax.swing.JComponent.paintToOffscreen(JComponent.java:5104)
at javax.swing.RepaintManager$PaintManager.paintDoubleBuffered(RepaintManager.java:1386)
at javax.swing.RepaintManager$PaintManager.paint(RepaintManager.java:1317)
at javax.swing.BufferStrategyPaintManager.paint(BufferStrategyPaintManager.java:301)
at javax.swing.RepaintManager.paint(RepaintManager.java:1132)
at javax.swing.JComponent._paintImmediately(JComponent.java:5052)
at javax.swing.JComponent.paintImmediately(JComponent.java:4862)
at javax.swing.RepaintManager.paintDirtyRegions(RepaintManager.java:727)
at javax.swing.RepaintManager.paintDirtyRegions(RepaintManager.java:683)
at javax.swing.RepaintManager.seqPaintDirtyRegions(RepaintManager.java:663)
at javax.swing.SystemEventQueueUtilities$ComponentWorkRequest.run(SystemEventQueueUtilities.java:128)
at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:209)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:597)
at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:273)
at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:183)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:173)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:168)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:160)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:121)
infoid:79541 BATTLECLOSED 79541
n# of sides: 4
side 0 : Heavy Class
side 1 : Pyro Class
side 2 : Combat Engineer Class
side 3 : Minelayer Class
javax.imageio.IIOException: Can't read input file!
javax.imageio.IIOException: Can't read input file!
javax.imageio.IIOException: Can't read input file!
javax.imageio.IIOException: Can't read input file!
javax.imageio.IIOException: Can't read input file!
javax.imageio.IIOException: Can't read input file!
javax.imageio.IIOException: Can't read input file!
javax.imageio.IIOException: Can't read input file!
javax.imageio.IIOException: Can't read input file!
javax.imageio.IIOException: Can't read input file!
javax.imageio.IIOException: Can't read input file!
javax.imageio.IIOException: Can't read input file!
javax.imageio.IIOException: Can't read input file!
javax.imageio.IIOException: Can't read input file!
javax.imageio.IIOException: Can't read input file!
javax.imageio.IIOException: Can't read input file!
javax.imageio.IIOException: Can't read input file!
javax.imageio.IIOException: Can't read input file!
javax.imageio.IIOException: Can't read input file!
javax.imageio.IIOException: Can't read input file!
javax.imageio.IIOException: Can't read input file!
javax.imageio.IIOException: Can't read input file!
javax.imageio.IIOException: Can't read input file!
javax.imageio.IIOException: Can't read input file!
infoid:79555 BATTLECLOSED 79555
n# of sides: 4
side 0 : Heavy Class
side 1 : Pyro Class
side 2 : Combat Engineer Class
side 3 : Minelayer Class
javax.imageio.IIOException: Can't read input file!
Edit02:make sure AFLobby and libunitsync.so is in your current working folder
heapsize=85196800
JSync Setup
Yep, AF already knows, I reported it yesterday. For me it only appeared when i didn't have the map; so try downloading the map beforehand and joining.Agon wrote: Big edit:
Found a big bug!!!!!!!!!
If I join a game, the lobby switch me between spectator and player two times in a sec.. Crazy! Its impossible to play!
I'm not sure what you are trying to say here.. but at the moment the register new account doesn't work (AF knows too)Try 02:
Logged in with new name. Works. After two mins stoped working. Don´t know why. Its the same as pm window bug. I have a window but no controls.
Yeah, I just noticed this problem too.Lippy wrote:Yep, AF already knows, I reported it yesterday. For me it only appeared when i didn't have the map; so try downloading the map beforehand and joining.Agon wrote: Big edit:
Found a big bug!!!!!!!!!
If I join a game, the lobby switch me between spectator and player two times in a sec.. Crazy! Its impossible to play!
Forget it. It was only a problem with my fast mouse skillsQuote:
Try 02:
Logged in with new name. Works. After two mins stoped working. Don´t know why. Its the same as pm window bug. I have a window but no controls.
I'm not sure what you are trying to say here.. but at the moment the register new account doesn't work (AF knows too)
I'll start posting the bugs here too so bugs only get reported once.
Funny i swear he does that with a lot of thingsAF wrote:The flickering between spectator mode and normal mode is me trying to implement user force data such as FORCESPECTATOR failing miserably because betalord had to go and use the stupidest method of implementing it then using no real explanation on howto handle it.