Balanced Annihilation 5.4 is out - Page 2

Balanced Annihilation 5.4 is out

All game release threads should be posted here

Moderator: Moderators

tombom
Posts: 1933
Joined: 18 Dec 2005, 20:21

Post by tombom »

Boirunner wrote:[ ] A t2 anti-swarm unit to counter flash- and stumpyspam so people actually tech again
The Goliath.
User avatar
Boirunner
Kernel Panic Co-Developer
Posts: 811
Joined: 05 Feb 2007, 14:24

Post by Boirunner »

tombom wrote:The Goliath.
Lolsquad_Steven wrote:micro?
I dunno, maybe I just suck at microing my Gollies. But in all the pro 1on1 games I've watched lately, nobody teched.

But I'll be switching to CA as soon as they're done with it, so no worries :P
User avatar
MR.D
Posts: 1527
Joined: 06 Aug 2005, 13:15

Post by MR.D »

Why tech when you can just spam hundreds of units that cost way less, and are less likely to fail at overcoming the enemy?

Odds are, if you spam LVL-1 units fast enough, your enemy will be so busy that he will trip and fall and dgun himself in the foot.

Gollies and bulldogs are too slow to acomplish this.
pintle
Posts: 1763
Joined: 19 Dec 2005, 16:01

Post by pintle »

MR.D wrote:Why tech when you can just spam hundreds of units that cost way less, and are less likely to fail at overcoming the enemy?
Would the mod team consider reducing the cost of t2 labs? It's the biggest factor in stopping me teching when i play (although the extremely marginal benefits t2 units have over their t1 conouterparts is a close second).
User avatar
Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Post by Pxtl »

pintle wrote:
MR.D wrote:Why tech when you can just spam hundreds of units that cost way less, and are less likely to fail at overcoming the enemy?
Would the mod team consider reducing the cost of t2 labs? It's the biggest factor in stopping me teching when i play (although the extremely marginal benefits t2 units have over their t1 conouterparts is a close second).
I've always felt that this would be a good thought.

Consider in OTA, most T2 stuff was _worse_ than T1 stuff, but provided the player with unique tactics not available at T1. Pop-ups had shorter range than conventional defenses. Zeuses were even slower and even shorter-ranged. That's why there was no T1 artillery - if you wanted specialized stuff like that, you were supposed to go T2. The problem is that T2 is expensive to get to.

Balance T1 and T2 together, and then make T2 cheaper.

Still, that gameplay is fundamentally opposed to the way BA was designed, and would be better as an experimental mutator or a whole new mod.
carpja
Posts: 15
Joined: 30 Dec 2006, 18:07

Post by carpja »

all right Sleksa, i was in line at best buy on day 1 when TA came out, dont remember seeing you there.

LOS is ALWAYS better than radar. units hit more accurately. having a non recon veh see farther than a recon veh is baffling to me. i never said missle trucks are siege breaking units that will defeat a base, but a player could use missle trucks to hold territory. if you hold more territory than the enemy you will probably win. so fine, DT your 25% of the map. i'll take that anyday. i like to see ppl try to build heavy laser towers and plasma cannons when its raining missles.

wtf does turret turning radius matter when you getting hit from 700 range away? answer; nothing.

spare me the "real life" crap you spewed. last time i checked tanks, fighter planes, nuclear weapons, and radar towers exist in reality. TA is reality based (remember reading the back of the OTA box?).

my primary calculator is between my ears. thanx
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

Uhm, excuse me, lads, but combine a few posts here...
i think missle trucks are overpowered 5.3 and below. generally speaking, a unit that shoots farther should have less health. like artillery. the trade off for range is that if an enemy unit gets close, you're toast. i've seen missle trucks hold off/defeat tanks. they already chew LLT's, and like i said above they can chase a commander without ever getting close to dgun range. missle trucks with radar and a little micro are deadly. now you dont even need radar.
Carpja made good points here.
if one unassisted samson can kill infinity unassisted LLTs then that is dumb
Only against a foolish player, but a valid point as well.
Missile trucks weren't underpowered before, however they got made better, that seems odd. Also even if you don't believe T1 vehicles are fundamentally better than T1 kbots, it is widely agreed upon that vehicles is "the easy factory", so I don't see why a basic t1 vehicle thats been in there since the beginning of time got buffed all of a sudden.
This one speaks for itself. Machio hit it on the head, which makes sense because he is a pretty solid player of AA/BA/CA.
making a long range unit have long LOS makes it easier to use unsupported
Captain obvious, but also a good point.
LOS is ALWAYS better than radar. units hit more accurately. having a non recon veh see farther than a recon veh is baffling to me. i never said missle trucks are siege breaking units that will defeat a base, but a player could use missle trucks to hold territory.
In the context of Spring, completely true.

--------------------------------------------------------------------------------------

I suggest you review this change. There is compelling and logical support for repealing it, and I myself consider it a balance concern. You're allowed to make errors, and the fact that you risk it makes people like Ray respect your judgment, but you should attempt to avoid lasting mistakes.

Oh, and this isn't a personal debate. This is a game-based debate. Leave the egos and yo-momma jokes at home.
PRO_rANDY
Posts: 314
Joined: 17 Jul 2006, 01:06

Post by PRO_rANDY »

u can kill samsons easy with flashes lolz cos flashes cost less lolz!
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

PRO_rANDY wrote:u can kill samsons easy with flashes lolz cos flashes cost less lolz!
True, of course. Nobody asserted that there wasn't any counter at all. Just that the unit was overly effective.
PRO_rANDY
Posts: 314
Joined: 17 Jul 2006, 01:06

Post by PRO_rANDY »

its all a matter of opinion, in my opinion LLT was over-effective until now.
User avatar
Day
Posts: 797
Joined: 28 Mar 2006, 17:16

Post by Day »

REPLAYS PLEASE
User avatar
Sleksa
Posts: 1604
Joined: 04 Feb 2006, 20:58

Post by Sleksa »

Carpja, even if you were the first on the ota to play , i would still flame you on this one. Youre talking like the slasher is the only unit you ever need to win


Having a non recon veh see farther than a recon may seem baffling, but the recon vehicle is thrice as fast, and i'd rather send jeffies to scout than slashers. If a player holds territory with slasher ill say good job well played. Also i didnt talk about dt:ing every single windmill in your base, i was thinking about something like this

X
X O
X

Where X is dt and O is the llt

sorry if i said turret turning radius, i was talking about the _unit_ turning, this means that the unit has hard time to run from flash/gater.


also i wont spare you from the real life crap you spew.
TA is reality based (remember reading the back of the OTA box?).
TA is reality based (remember reading the back of the OTA box?).
TA is reality based (remember reading the back of the OTA box?).
TA is reality based (remember reading the back of the OTA box?).


LAST TIME I CHECKED ABRAHMS TANKS DONT SHOOT LASERS AND SUMO TANKS DONT GUARD STREETS IN IRAQ, ALSO ARTILLERY DOESNT SHOOT PLASMABALLS. GG
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

PRO_rANDY wrote:its all a matter of opinion, in my opinion LLT was over-effective until now.
Funny thing, that was an idea tossed around by most E&E players.
User avatar
jackalope
Posts: 695
Joined: 18 Jun 2006, 22:43

Post by jackalope »

Boirunner wrote:

edit: My BA wishlist

[ ] A t2 anti-swarm unit to counter flash- and stumpyspam so people actually tech again
[ ] cool effects
the t2 anti-swarm unit is called goliath.

cool effects = more smoke and yellow shit so you can't see your units aka CA.

also all you guys complaining about slashers must have never heard of a unit called flash. I know it's a rarely used unit but hey guess what it's pretty good check it out.
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

Just because there is a counter to something doesn't make it a balanced element of the game. I can counter a Pointer in Kernel Panic 1.0 firing at my start location two ways, with Bits or with a Pointer of my own. The fact that it will kill my start location in four hits and the fact that there are so few solutions indicates an issue with the balance there. It is no different here.

For strategic depth, you know there should be multiple fairly effective counters from different areas of the game. The fact that the Flash is the counter to all slow long range units with low rate of fire and/or DPS is not acceptable grounds on which to dismiss an issue once raised. It is acceptable grounds on whichto question the position of the Flash again, however.
User avatar
Machiosabre
Posts: 1474
Joined: 25 Dec 2005, 22:56

Post by Machiosabre »

since when is a change that doesn't completely screw up the game automatically a good change?
you could give morty 100 extra hp and it wouldn't be to overpowered, thing is everyone knows its fine, so you need to explain your changes if their cause isn't obvious or people will assume you're just randomly making changes.
User avatar
Day
Posts: 797
Joined: 28 Mar 2006, 17:16

Post by Day »

i dont care if people assume im doing random changes, as long as the game is good
User avatar
Machiosabre
Posts: 1474
Joined: 25 Dec 2005, 22:56

Post by Machiosabre »

ok, fuck subtlety and arguments: why did you buff missile trucks?
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

Machiosabre wrote:ok, fuck subtlety and arguments: why did you buff missile trucks?
Seconded. Why the hell?
User avatar
NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

I guess it makes them more usefull :)

But its all day's fault, he made me do it. :-P
Post Reply

Return to “Game Releases”