I think someone was asking for an air combat FPS mod

I think someone was asking for an air combat FPS mod

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KDR_11k
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I think someone was asking for an air combat FPS mod

Post by KDR_11k »

Well, I had the time so I made one:

http://spring.unknown-files.net/file/2968/
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smoth
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Post by smoth »

it has been done for over 3 months now kdr. we just never released it.
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zwzsg
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Re: I think someone was asking for an air combat FPS mod

Post by zwzsg »

Stop uploading all your mods as self-destructing files that will be gone by next week!
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KDR_11k
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Post by KDR_11k »

smoth wrote:it has been done for over 3 months now kdr. we just never released it.
Why not? IIRC you told me it's pointless because of the autoaim but this has no autoaim.
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Dragon45
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Post by Dragon45 »

Is there any cross platform API for non-K/M input devices (Joystix etc)?
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KDR_11k
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Post by KDR_11k »

SDL
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AF
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Post by AF »

joysticks and gamepads fail bigtime when you put them next to a mouse and keyboard, the precision control gain is just too great.
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smoth
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Post by smoth »

I find that some analogue joysticks are better then a mouse and keyboard. I personaly liked halos use if analoge for walking and running, allow players who can finely control their characters to walk or run on the fly.

but let's not derail the thread.
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Pxtl
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Post by Pxtl »

AF wrote:joysticks and gamepads fail bigtime when you put them next to a mouse and keyboard, the precision control gain is just too great.
Right tool for the job. Keyboards are for expressing large numbers of low-frequency events. Arcade-buttons/mouse-clicks are good for high-frequency events. Mice are good for expressing position. Joysticks and throttles are good for expressing force/acceleration/velocity.

Example: play a vehicular simulator where you can't rotate instantaneously using the mouse - like a flight-sim or something. It's not nearly as fun as a joystick.

Every UI tool was invented for a good reason. Use it for that reason.
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KDR_11k
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Post by KDR_11k »

Less joystick talk, MOAR PLANES!
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Neddie
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Post by Neddie »

smoth wrote:it has been done for over 3 months now kdr. we just never released it.
I so wish you had. Chapp is tired of killing me in it.
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smoth
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Post by smoth »

fang and I opted to allow noraus to use the files as he wanted to make an aircraft battle project. I sent him the file link a day before this thread.
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Boirunner
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Post by Boirunner »

I played this. It was fun. I will play it again.
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smoth
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Post by smoth »

Image
Since the cat will be out of the bag soon enough:
http://cs.selu.edu/~ssmith/GUNDAM/fissure/fissure.sdz

Those of you from tau knew about this model for a looooooooooooooong time.
Last edited by smoth on 05 Jun 2007, 21:39, edited 1 time in total.
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Neddie
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Post by Neddie »

I once regarded FPS on a keyboard with a mouse as cheating, when compared to clumsy gamepad and joystick use.

Any chance of pooling KDR, Fang, Smoth and Noruas for a united aircraft game on the engine?
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smoth
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Post by smoth »

neddiedrow wrote:Any chance of pooling KDR, Fang, Smoth and Noruas for a united aircraft game on the engine?
Between my features, gundam, some CA models and real life I have no time and you know fang is busy. That is part of the reason why I was ok to let noraus play with the stuff.

Fang and I were not happy with the project but we do not have the time to really work on it any more.
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Neddie
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Post by Neddie »

I know, I know. I too am lacking in time.
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rattle
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Post by rattle »

I've still got that tornado lying around...
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zwzsg
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Post by zwzsg »

KDR_11k wrote:Less joystick talk, MOAR PLANES!
Once you get the hang of it (protip: the camera is free look, but the direction the plane goes and fire is the green circle), it's suprisingly fun and playable!
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Neddie
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Post by Neddie »

zwzsg wrote:
KDR_11k wrote:Less joystick talk, MOAR PLANES!
Once you get the hang of it (protip: the camera is free look, but the direction the plane goes and fire is the green circle), it's suprisingly fun and playable!
Play with dodging and using the airfoils to change your flight pattern. Great fun, it really is.
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