I think someone was asking for an air combat FPS mod
Moderator: Moderators
Re: I think someone was asking for an air combat FPS mod
Stop uploading all your mods as self-destructing files that will be gone by next week!
Right tool for the job. Keyboards are for expressing large numbers of low-frequency events. Arcade-buttons/mouse-clicks are good for high-frequency events. Mice are good for expressing position. Joysticks and throttles are good for expressing force/acceleration/velocity.AF wrote:joysticks and gamepads fail bigtime when you put them next to a mouse and keyboard, the precision control gain is just too great.
Example: play a vehicular simulator where you can't rotate instantaneously using the mouse - like a flight-sim or something. It's not nearly as fun as a joystick.
Every UI tool was invented for a good reason. Use it for that reason.

Since the cat will be out of the bag soon enough:
http://cs.selu.edu/~ssmith/GUNDAM/fissure/fissure.sdz
Those of you from tau knew about this model for a looooooooooooooong time.
Last edited by smoth on 05 Jun 2007, 21:39, edited 1 time in total.
Between my features, gundam, some CA models and real life I have no time and you know fang is busy. That is part of the reason why I was ok to let noraus play with the stuff.neddiedrow wrote:Any chance of pooling KDR, Fang, Smoth and Noruas for a united aircraft game on the engine?
Fang and I were not happy with the project but we do not have the time to really work on it any more.
Once you get the hang of it (protip: the camera is free look, but the direction the plane goes and fire is the green circle), it's suprisingly fun and playable!KDR_11k wrote:Less joystick talk, MOAR PLANES!
Play with dodging and using the airfoils to change your flight pattern. Great fun, it really is.zwzsg wrote:Once you get the hang of it (protip: the camera is free look, but the direction the plane goes and fire is the green circle), it's suprisingly fun and playable!KDR_11k wrote:Less joystick talk, MOAR PLANES!