YES IF I HAD KNOWN PEOPLE ALREADY DID LOW-POLY TREES I WOULDN'T HAVE. I ONLY DID THEM BECAUSE I DIDN'T KNOW. NOW I WILL FUCK RATTLE UNTIL HE LOVES ME AND MAKES ME TREES!!!!!Erom wrote:This post seems to have gone under peoples radar, which is a shame, because rattles trees are pretty win. If I was you, Spiked, I'd get rattle to make you some more like that.rattle wrote:Low poly tree I made:
http://spring.clan-sy.com/phpbb/viewtop ... 606#144606
Damn you, Spring!
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- MC: Legacy & Spring 1944 Developer
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- Imperial Winter Developer
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- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
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- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
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- Imperial Winter Developer
- Posts: 3742
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That wasn't intended to be directed at you, Smoth.
The problem with big trees is mostly aircraft pathing, and, as you said, FPS. But the size I was thinking would be maybe 2-3 times the size of current trees, so shouldn't be too bad. Especially if you still allow the heavier tanks to knock them over.
The problem with big trees is mostly aircraft pathing, and, as you said, FPS. But the size I was thinking would be maybe 2-3 times the size of current trees, so shouldn't be too bad. Especially if you still allow the heavier tanks to knock them over.
well, my current tree looks like shite.. but I am working on it. This whole tree thing is new to me. The main issue I find is doing a tree with volume to it that is also low poly. I am trying a few different things at the moment. My current texture failed though:
http://img145.imageshack.us/img145/3610/treerw4.jpg
use it if you can but I am scrapping that texture and doing a new one :\
http://img145.imageshack.us/img145/3610/treerw4.jpg
use it if you can but I am scrapping that texture and doing a new one :\
If I find some time I'll make some more in the range of 100-200 polygons.
Smoth: looks promising but all the detail will be gone if you make the texture any smaller than that. I'd model larger branches and clusters of leaves. That's actually what I tried to do but failed at.
Smoth: looks promising but all the detail will be gone if you make the texture any smaller than that. I'd model larger branches and clusters of leaves. That's actually what I tried to do but failed at.
Uh forget what I've said. :Puse it if you can but I am scrapping that texture and doing a new one :\
I lieks that one too. It looks like a tree you would find in a farm or orchard or something. (I'm assuming you are making these for S44? If you are i can easily see them fitting right in with that mod.)SpikedHelmet wrote:Well I put like... 300 or so on the map, and yeah, it had a feast of my FPS.
Anyway I went and retried the original tree....
I think it's better. Looking sparse, though. But I think I'll keep it anyway.
<3 u Smoth
Warlord Zsinj wrote:Rome: Total War's way of doing trees is much better, IMO, and still reasonably low poly.
They run the faces like this:
It look good from the top and bottom, but is still only a few faces per tree; and as seen in RTW, you can have whole forests of the buggers.Code: Select all
/ | \ / | \ / | \ / | \ [intentionally staggered]
(If yuo're going to be making trees please make them life-size, so that they dwarf our infantry and most of our vehicles too, like in that image)
teehee!! rome total CLONE WARS! XD
sorry...couldnt help myself O.\\\