And now i need that in feature reclaiming, because my features gives energy, but they dont give it enough much!
Only like +100E/s
I could affect to that if i give the unit more buildpower, but then it builds everything too fast.
Can we please have something like buildtime=10000; in the features.
Then unit with 1000 workertime will reclaim that feature in 10000/1000 = 10 seconds. When that feature gives you 2000 energy, you would get 2000/10 = 200 energy per second.
Edit: Peeps seem to not understand me, added:
What i mean is: features itself have multiplier which allows my unit to reclaim them faster, without touching unit files. So it would reclaim only one feature faster, not ALL.
Please?
