ronkkrop wrote:
I'm not trying to "change" anybodies mind about starcraft vs TA. I'm only trying to understand why this communitity hates SC so much. It seems to me that the majority of people here played a lot of money maps because there seems to be a lot of complaints about groups of 12.
ronkkrop wrote: if you're not playing on a money map, the MOST units you'll have to fight with is 50 (that's 4 groups), and that's with leaving no defense at home.
Well, money maps can be said for terran or 'toss but zerg kinda had the numbers game as their strategy. Honestly if that is people's only complain about starcraft then they are selling it short.
Either way, many times you went with small squads, that may be part of the reason for the hatred of starcraft(even though that is what AA did to TA IMO). Starcraft is a micro intensive game same as warcraft II is when you get into all the spell casting, it is not just a click fest, it is pound the fuck out of control+hotkey. That for many gamers is irritating, another problem with all starcraft and warcraft is that the AI ALWAYS targets the players. So computer stomp matches cannot be fun all on all crazyness like they can be in TA.
As far as being a computer science major etc, there are tons of programmers on this site. However, if you are going to make fork only to try and reproduce starcraft your project will fail. Namely because it will eventually be C&D'd by blizzard. However, if you are trying to look at creating something similar to starcraft, look hard at ta mods. Look at the spring projects that are running, see what has been done, maybe some of the ideas are neat and you can use them.
above all else before you up and create a branch, create a minimod with what spring already has in it. I am not questioning your e-resume but as a person who has been developing a gundam based rts, I know all of the pitfalls of having to stick to someone else's story and unit design. You should test this engine before deciding to fork. That also will give you time to wait it out for features.
However, creating a fork seems rather silly why not see about working within the spring framework offering up patches to the core engine. Spring is a great platform to have a project inside of and it gives you an already active and alive community. Also, by working withing the spring community you will have access to all of the maps and download-able content and an established community. Believe me, forking for me is not so unbelievable, I am a senior of computer science and I would rather stay in this community and help it grow.