Kernel Panic
Moderator: Content Developer
My KP wishlist:
Make mines paralyze. That way they can be made useful and powerful, stopping the enemy from storming your kernel and sockets and giving you time to respond, without worrying about them vaporizing huge amounts of bits and making people afraid to attack.
Increase Byte/Pointer turnrate. They have terrible turnrates, which means they respond very badly to micro. For something so rare and important it would be nicer if they responded better to micro, especially early on in the game. On the other hand, there is something to be said for having to 'commit' your units to a conflict and not being able to take back that commitment easily.
Information warfare. KP lacks any real way to recon, other than suiciding your bits. Since knowing where to send your forces in KP is prettymuch the whole game, having some kind of radar to keep track of general movements (Perhaps just increase the radar on the assembler) would be very useful. Adding a jammer, either to an existing unit (Socket, pointer, assembler) or as a new unit would also make such information warfare more interesting.
Tone down the special damages. I hates special damages. They make the game confusing.
Extra factions! All these new ideas can go into a new faction (And please, make it something a bit different and unique).
Make mines paralyze. That way they can be made useful and powerful, stopping the enemy from storming your kernel and sockets and giving you time to respond, without worrying about them vaporizing huge amounts of bits and making people afraid to attack.
Increase Byte/Pointer turnrate. They have terrible turnrates, which means they respond very badly to micro. For something so rare and important it would be nicer if they responded better to micro, especially early on in the game. On the other hand, there is something to be said for having to 'commit' your units to a conflict and not being able to take back that commitment easily.
Information warfare. KP lacks any real way to recon, other than suiciding your bits. Since knowing where to send your forces in KP is prettymuch the whole game, having some kind of radar to keep track of general movements (Perhaps just increase the radar on the assembler) would be very useful. Adding a jammer, either to an existing unit (Socket, pointer, assembler) or as a new unit would also make such information warfare more interesting.
Tone down the special damages. I hates special damages. They make the game confusing.
Extra factions! All these new ideas can go into a new faction (And please, make it something a bit different and unique).
Get more people with this mapmod:
http://spring.unknown-files.net/file/28 ... nel_Panic/

Its fully identical to KP1.0.
It uses BA4.7, might work with AA mods too.
So when you host, choose mod Balanced Annihilation V4.7 :)
http://spring.unknown-files.net/file/28 ... nel_Panic/

Its fully identical to KP1.0.
It uses BA4.7, might work with AA mods too.
So when you host, choose mod Balanced Annihilation V4.7 :)
Kernel Panic Corruption (alpha). I've added a second faction. I've used some internet memes for inspiration on some units.
I've played a few games of this. The new race is amazing, well done :OKDR_11k wrote:Kernel Panic Corruption (alpha). I've added a second faction. I've used some internet memes for inspiration on some units.
The Denial of Service seems a little overpowered though. A few of them mean you can hold off much bigger armies for a while.
Problem is that I can have only one texture on the model and the texture coords of the mesh can't be changed. I'd have to make loads of different covers as separate models and hide/unhide them as needed. Either way I'd have to remake the model to a certain degree since I have to reUV it for that. Not a big deal but I'm feeling lazy right now
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The faction names will be User and Hacker starting with the next version.
Current concerns are:
Bug bomb possibly overpowered? It doesn't seem like much of an issue to me since they can't be placed at any decent density and they're crucial for allowing bugs to deal with large bit armies (bugs don't scale well since they can't shoot through each other) but I've had complaints about them.
Bytes are useless against a Hacker, bugs do a lot more damage to them than bits and the height means bugs can shoot over each other while the byte has trouble killing them fast enough, even without a DoS nearby the bugs just stop a byte. I'll probably give bugs a damage modifier against bytes like bits do (probably harsher), I'm also thinking about giving the Byte a radar to spot hidden units nearby so you don't have to drag an Assembler with you everywhere. If the Hacker wants to kill a byte quickly he should use DoSes.
The DoS needs to be looked at, I'm not sure if it has much of a role since it stuns only one or two units at a time (it's meant for disabling bytes) and has no effect on factories. Especially against another Hacker the DoS does almost nothing as there's nothing worth stunning. Other people say it's fairly effective though. Unlike the Pointer, which, in addition to being the rock to the scissor Byte, can kill buildings quickly the DoS seems to lack a role outside of bytestunning. Maybe it could do some serious damage to factories when attacking those?
The worm seems seriously useless to me, the sneaking isn't of much use and it's not a good swarm killer like the Byte since it lacks range. I'm not sure what to do with it, maybe a huge aoe or HP buff so it can actually kill some bits before going down? A second attack used against bits that hits everything around the worm with lots of impulse but little effect on large targets? Also it needs to be hidable from bugs somehow or its main advantage is lost against a hacker, maybe bugs should lose their seismic detection? Having Worms emit no seismic seems wrong somehow.

The faction names will be User and Hacker starting with the next version.
Current concerns are:
Bug bomb possibly overpowered? It doesn't seem like much of an issue to me since they can't be placed at any decent density and they're crucial for allowing bugs to deal with large bit armies (bugs don't scale well since they can't shoot through each other) but I've had complaints about them.
Bytes are useless against a Hacker, bugs do a lot more damage to them than bits and the height means bugs can shoot over each other while the byte has trouble killing them fast enough, even without a DoS nearby the bugs just stop a byte. I'll probably give bugs a damage modifier against bytes like bits do (probably harsher), I'm also thinking about giving the Byte a radar to spot hidden units nearby so you don't have to drag an Assembler with you everywhere. If the Hacker wants to kill a byte quickly he should use DoSes.
The DoS needs to be looked at, I'm not sure if it has much of a role since it stuns only one or two units at a time (it's meant for disabling bytes) and has no effect on factories. Especially against another Hacker the DoS does almost nothing as there's nothing worth stunning. Other people say it's fairly effective though. Unlike the Pointer, which, in addition to being the rock to the scissor Byte, can kill buildings quickly the DoS seems to lack a role outside of bytestunning. Maybe it could do some serious damage to factories when attacking those?
The worm seems seriously useless to me, the sneaking isn't of much use and it's not a good swarm killer like the Byte since it lacks range. I'm not sure what to do with it, maybe a huge aoe or HP buff so it can actually kill some bits before going down? A second attack used against bits that hits everything around the worm with lots of impulse but little effect on large targets? Also it needs to be hidable from bugs somehow or its main advantage is lost against a hacker, maybe bugs should lose their seismic detection? Having Worms emit no seismic seems wrong somehow.