Kernel Panic - Page 23

Kernel Panic

Moderator: Content Developer

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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

HALMA!

Aren't that too many geovents?
tombom
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Joined: 18 Dec 2005, 20:21

Post by tombom »

KDR_11k wrote:HALMA!

Aren't that too many geovents?
Just a touch :? It might be interesting though, I have no idea.
Saktoth
Zero-K Developer
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Joined: 28 Nov 2006, 13:22

Post by Saktoth »

My KP wishlist:

Make mines paralyze. That way they can be made useful and powerful, stopping the enemy from storming your kernel and sockets and giving you time to respond, without worrying about them vaporizing huge amounts of bits and making people afraid to attack.

Increase Byte/Pointer turnrate. They have terrible turnrates, which means they respond very badly to micro. For something so rare and important it would be nicer if they responded better to micro, especially early on in the game. On the other hand, there is something to be said for having to 'commit' your units to a conflict and not being able to take back that commitment easily.

Information warfare. KP lacks any real way to recon, other than suiciding your bits. Since knowing where to send your forces in KP is prettymuch the whole game, having some kind of radar to keep track of general movements (Perhaps just increase the radar on the assembler) would be very useful. Adding a jammer, either to an existing unit (Socket, pointer, assembler) or as a new unit would also make such information warfare more interesting.

Tone down the special damages. I hates special damages. They make the game confusing.

Extra factions! All these new ideas can go into a new faction (And please, make it something a bit different and unique).
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TradeMark
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Joined: 17 Feb 2006, 15:58

Post by TradeMark »

Get more people with this mapmod:
http://spring.unknown-files.net/file/28 ... nel_Panic/

:-)

Its fully identical to KP1.0.


It uses BA4.7, might work with AA mods too.

So when you host, choose mod Balanced Annihilation V4.7 :)
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KDR_11k
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Post by KDR_11k »

It needs "USE POINTERS!!!" somewhere on the hints screen. I see peopel use all kinds of units but the pointer is so rare you'd think it was still at 0.7 levels.
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zwzsg
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08

Post by zwzsg »

TradeMark wrote:Get more people with this mapmod:
[...]
So when you host, choose mod Balanced Annihilation V4.7 :)
LoL! Quite unethical, but what a tricky trap.

And KDR_11k, as soon they'll meet a competent player, they'll understand the values of pointers, I wouldn't worry about that.
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Pxtl
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Post by Pxtl »

KDR_11k wrote:It needs "USE POINTERS!!!" somewhere on the hints screen. I see peopel use all kinds of units but the pointer is so rare you'd think it was still at 0.7 levels.
Well, most people who play KP jumped in at 0.7 - can't really blame them for not knowing that pointers got buffed.
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overkill
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Joined: 02 Sep 2006, 01:15

Post by overkill »

i have toght so many new players about pointers the hard way :twisted: since thats my favorite kp unit (no my secret strategy does not involve mass pointers :o )
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BlackLiger
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Post by BlackLiger »

Does it involve the kernel's secret sauce? :P
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TradeMark
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Joined: 17 Feb 2006, 15:58

Post by TradeMark »

Could you make those kernels so they shows player names?
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overkill
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Joined: 02 Sep 2006, 01:15

Post by overkill »

yes. as a matter of fact thats what gets me hyped :P
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rcdraco
Posts: 781
Joined: 22 Nov 2006, 02:50

Nice mod

Post by rcdraco »

I like the graphics in this mod, great job.
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KDR_11k
Game Developer
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Post by KDR_11k »

Kernel Panic Corruption (alpha). I've added a second faction. I've used some internet memes for inspiration on some units.
tombom
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Joined: 18 Dec 2005, 20:21

Post by tombom »

KDR_11k wrote:Kernel Panic Corruption (alpha). I've added a second faction. I've used some internet memes for inspiration on some units.
I've played a few games of this. The new race is amazing, well done :O

The Denial of Service seems a little overpowered though. A few of them mean you can hold off much bigger armies for a while.
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

No flashy screenshots showing off the new race=(
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Ishach
Posts: 1670
Joined: 02 May 2006, 06:44

Post by Ishach »

Ahaha the evil teams kernel is really clever


Good job KDR
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Boirunner
Kernel Panic Co-Developer
Posts: 811
Joined: 05 Feb 2007, 14:24

Post by Boirunner »

I can't wait to try this. While I have always been skeptical about a second race in KP, the unit descriptions on UF seem to describe a faction that makes sense. Also, KDR_11k rocks, so what could go wrong 8)
j5mello
Posts: 1189
Joined: 26 Aug 2005, 05:40

Post by j5mello »

everyone needs to play this now... also how much work would it be for random textures on the Window? causing have a couple of variants could be win!!!
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KDR_11k
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Post by KDR_11k »

Problem is that I can have only one texture on the model and the texture coords of the mesh can't be changed. I'd have to make loads of different covers as separate models and hide/unhide them as needed. Either way I'd have to remake the model to a certain degree since I have to reUV it for that. Not a big deal but I'm feeling lazy right now :P.

The faction names will be User and Hacker starting with the next version.

Current concerns are:

Bug bomb possibly overpowered? It doesn't seem like much of an issue to me since they can't be placed at any decent density and they're crucial for allowing bugs to deal with large bit armies (bugs don't scale well since they can't shoot through each other) but I've had complaints about them.

Bytes are useless against a Hacker, bugs do a lot more damage to them than bits and the height means bugs can shoot over each other while the byte has trouble killing them fast enough, even without a DoS nearby the bugs just stop a byte. I'll probably give bugs a damage modifier against bytes like bits do (probably harsher), I'm also thinking about giving the Byte a radar to spot hidden units nearby so you don't have to drag an Assembler with you everywhere. If the Hacker wants to kill a byte quickly he should use DoSes.

The DoS needs to be looked at, I'm not sure if it has much of a role since it stuns only one or two units at a time (it's meant for disabling bytes) and has no effect on factories. Especially against another Hacker the DoS does almost nothing as there's nothing worth stunning. Other people say it's fairly effective though. Unlike the Pointer, which, in addition to being the rock to the scissor Byte, can kill buildings quickly the DoS seems to lack a role outside of bytestunning. Maybe it could do some serious damage to factories when attacking those?

The worm seems seriously useless to me, the sneaking isn't of much use and it's not a good swarm killer like the Byte since it lacks range. I'm not sure what to do with it, maybe a huge aoe or HP buff so it can actually kill some bits before going down? A second attack used against bits that hits everything around the worm with lots of impulse but little effect on large targets? Also it needs to be hidable from bugs somehow or its main advantage is lost against a hacker, maybe bugs should lose their seismic detection? Having Worms emit no seismic seems wrong somehow.
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Neddie
Community Lead
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Joined: 10 Apr 2006, 05:05

Post by Neddie »

Haven't tested it yet. No time...
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