draw in map should DISSAPEAR after a while and fog of war

draw in map should DISSAPEAR after a while and fog of war

Requests for features in the spring code.

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mr_dead_meat
Posts: 25
Joined: 05 May 2007, 10:28

draw in map should DISSAPEAR after a while and fog of war

Post by mr_dead_meat »

Hey, I have noticed that what you draw in map dosn't seem to dissapear by itself again. It should go away after a short while. And fog of war, default hotkey Any+l = togglelos and to remove the green Any+; = toggleradarandjammer, SHOULD BE STANDARD IN EACH GAME so you don't have to activate it every time.
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1v0ry_k1ng
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Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

no, it shouldnt, i preffer to play with the map not covered in various green circles
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Ishach
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Joined: 02 May 2006, 06:44

Post by Ishach »

I wouldn't mind playing with a constant LoS overlay but it updates too slowly and it is distracting
mr_dead_meat
Posts: 25
Joined: 05 May 2007, 10:28

newb

Post by mr_dead_meat »

1v0ry_k1ng wrote:no, it shouldnt, i preffer to play with the map not covered in various green circles
what are you talking about??? I said remove the green cicles NOT ADD THEM, newb! L makes fog of war, and ^ og ; removes the green circles. I dont want to play with green circles either, but you can remove them with ^ og ;.
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AF
AI Developer
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Post by AF »

So I see an enemy factory and I plonk down a marker saying factory to make my allies aware. Then they're like wtf factory where?!?!?! So I show them the marker btu it isnt there, its faded away in the fog of war......
mr_dead_meat
Posts: 25
Joined: 05 May 2007, 10:28

Post by mr_dead_meat »

AF wrote:So I see an enemy factory and I plonk down a marker saying factory to make my allies aware. Then they're like wtf factory where?!?!?! So I show them the marker btu it isnt there, its faded away in the fog of war......
You show them the factory, and 10 minutes after you have showed them that factory you are still showing your allies that factory. Set fade time to 2 minutes, that will be time enough FOR EVERYONE.
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KDR_11k
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Post by KDR_11k »

You know, you can just remove the marker in the blink of an eye. Why force an auto-removal on players? What's there to gain from removing a marker when no player has indicated they want it gone?

Standard radar off was tried once, people complained because, well, the green IS important information, it tells you where you can still see enemy movement!
mr_dead_meat
Posts: 25
Joined: 05 May 2007, 10:28

Post by mr_dead_meat »

KDR_11k wrote:You know, you can just remove the marker in the blink of an eye. Why force an auto-removal on players? What's there to gain from removing a marker when no player has indicated they want it gone?

Standard radar off was tried once, people complained because, well, the green IS important information, it tells you where you can still see enemy movement!
??? Radar off? Don't know what that is, but please give me the option to have auto L and ^ or ;. Because I want fog of war without green circles, and the radar works fine this way altso.
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

scenario 1:
I draw out an attack plan. I spent 10 minutes gathering my forces and building up an airforce with my allies.

I launch my units forward but oomph my drawings have vanished?!?!?!?

scenario 2:

I set a marker for when my friend is back from raiding an enemy, but the marker has faded and he cant quite see where it is anymore because of the terrain colour.....

scenario 3:

I draw out a base plan so I can layout a complicated entrance to my base to throw off attackers. My plan fades before all the queue is laid down...

scenario 4:

I've set up an air bridge and have drawn circles around the pick up and drop zones. a few minutes later I go to issue a rally point and find I've lost my pick up and drop zones in my complicated transport sequences...

As for green circles, press ';' to turn radar and jammer overlays off on the los view. As for auto doing it, not needed, press 'l' at the start of the game, you should already be pressing 'i' to see stats like wind min/max energy and tidal. Most users prefer it turned off as shadows etc dont work while it's turned on.
mr_dead_meat
Posts: 25
Joined: 05 May 2007, 10:28

Post by mr_dead_meat »

AF wrote:scenario 1:
I draw out an attack plan. I spent 10 minutes gathering my forces and building up an airforce with my allies.

I launch my units forward but oomph my drawings have vanished?!?!?!?

scenario 2:

I set a marker for when my friend is back from raiding an enemy, but the marker has faded and he cant quite see where it is anymore because of the terrain colour.....

scenario 3:

I draw out a base plan so I can layout a complicated entrance to my base to throw off attackers. My plan fades before all the queue is laid down...

scenario 4:

I've set up an air bridge and have drawn circles around the pick up and drop zones. a few minutes later I go to issue a rally point and find I've lost my pick up and drop zones in my complicated transport sequences...

As for green circles, press ';' to turn radar and jammer overlays off on the los view. As for auto doing it, not needed, press 'l' at the start of the game, you should already be pressing 'i' to see stats like wind min/max energy and tidal. Most users prefer it turned off as shadows etc dont work while it's turned on.
Well You make a good point.. And you can automatically delete drawin map.. KK, BUT i still stand absolutly FIRM on the FOG OF WAR as STANDARD
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KDR_11k
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Post by KDR_11k »

It's no fog of war, it's a visualization of the LOS of your units.
mr_dead_meat
Posts: 25
Joined: 05 May 2007, 10:28

^^

Post by mr_dead_meat »

KDR_11k wrote:It's no fog of war, it's a visualization of the LOS of your units.
Say what? It looks at behaves like fog of war!
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AF
AI Developer
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Post by AF »

Its an overlay not fog. This overlay disables a lot of graphics, such as shadows, and not everyone thinks its very nice looking. Some people play worse with it turned on.

In all probability it would actually drive players away who dont know how to turn it off.

I also find on some maps it obscures information by making the map texture less apparent, sometimes so much it obscures mex patches and height differences.

It would also give a huge advantage to the colour black.
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Peet
Malcontent
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Post by Peet »

Besides, is it that hard to press L and ; while your first mex is building?
Tobi
Spring Developer
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Joined: 01 Jun 2005, 11:36

Post by Tobi »

The default should be as it is now because of lack of shadows and other fuglyness when it's enabled, and someone should make a patch so it remembers the LOS/Radar settings from the end of the last game.
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Neddie
Community Lead
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Joined: 10 Apr 2006, 05:05

Post by Neddie »

I just erase by hand. I'm not lazy.
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smoth
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Joined: 13 Jan 2005, 00:46

Post by smoth »

Actually, why not give us a way to hide or show the markers via lua? Then we could get some nifty widgets?
mr_dead_meat
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Joined: 05 May 2007, 10:28

Post by mr_dead_meat »

P3374H wrote:Besides, is it that hard to press L and ; while your first mex is building?
I altso think that it should remember your setting. THERE everyone is happy!!!!
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Ishach
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Joined: 02 May 2006, 06:44

Post by Ishach »

a real STRATEIGC request!!!!
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