An icey blue glacier map. The high ridges are neccesary for controlling the metal rich lower path, as a single Thud can wreck havok on some mexes below. This has actually been in developement for a long time, but I never uploaded it to UF! I have no idea why though, I think it was before UF had FTP client support or somthing like that. Either way, I fixed the weird metal patch on the wall, re-rendered an enhanced texture and heightmap, and decided to finnaly release it publicly.