New Map: Two Basins v1

New Map: Two Basins v1

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tinnut
Posts: 67
Joined: 09 Sep 2006, 08:17

New Map: Two Basins v1

Post by tinnut »

Hi Guys,

I've created my first map - and it took me so long it may be my only map :)

It's a fairly straight forward map, meant to be played top vs bottom.

I created the height map using The GIMP and the texture using Povray.

It has a "ribbon" of metal that goes across the middle of the map and hopefully the "MaxMetal" is set so that the ribbon does give toooo much metal.

Cheers.

Image
Image

Image
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

Looks like Settlers 1
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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

Not bad, not bad.
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Goolash_
Posts: 201
Joined: 25 Nov 2006, 16:26

Post by Goolash_ »

looks very nice, gameplay might be a little on the porcy side though...
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Maelstrom
Posts: 1950
Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

I dont see why, the sandy bit is a valid path for attack as well by the looks of it.
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ralphie
Posts: 426
Joined: 08 Jan 2007, 08:39

Post by ralphie »

Your heightmap could use a bit of blurring.
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Erom
Posts: 1115
Joined: 25 Apr 2006, 05:08

Post by Erom »

I dunno, I really like the deliberately pointy mountains, they look a bit cartoony and work really well with the color scheme used.
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RogerN
Posts: 238
Joined: 24 Jul 2006, 23:29

Post by RogerN »

I recommend a few more expansion areas for players on the sides, and reducing the metal content of the ribbon. It's a little too "all or nothing" for my taste. What I mean is that there is nowhere else to which players on the sides can expand - you have to get the ribbon or you're dead. The mountains near the ribbon are shaped in such a way that shared control isn't likely, meaning one team or the other gets the whole thing.

Some players may enjoy that kind of all-or-nothing game. Personally, though, I like maps which offer a glimmer of hope to those who fail in the first skirmish of the game.
tinnut
Posts: 67
Joined: 09 Sep 2006, 08:17

Post by tinnut »

Thanks for your feedback guys.
rattle wrote:Looks like Settlers 1
I'd not seen Settlers 1 before so I googled it after seeing your response and you do have a point :-) It gave me a chuckle. See: this image
Goolash_ wrote:gameplay might be a little on the porcy side though..
Maelstrom wrote:I dont see why, the sandy bit is a valid path for attack as well by the looks of it.
I was worried that teams could end up porcing in each basin, but I haven't had enough chance to play test it yet to be sure. I was hoping that the fact that if you tried to porc inside the basin then the other team could just shoot down on you from the sides...
ralphie wrote:Your heightmap could use a bit of blurring.
Were you refering to the mountains raphie, the map as a whole, or some other parts? I've got the height map saved as a multi-layered GIMP image still with the different parts of the map saved as different layers so I could blur just one layer.
RogerN wrote:I recommend a few more expansion areas for players on the sides, and reducing the metal content of the ribbon. It's a little too "all or nothing" for my taste. What I mean is that there is nowhere else to which players on the sides can expand - you have to get the ribbon or you're dead. The mountains near the ribbon are shaped in such a way that shared control isn't likely, meaning one team or the other gets the whole thing.
Do you think I should break up the ribbon and spread it around the basins?
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