New Map - StrangeWorld.sd7!

New Map - StrangeWorld.sd7!

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url_00
Posts: 163
Joined: 15 Apr 2007, 22:44

New Map - StrangeWorld.sd7!

Post by url_00 »

Well, it my first released map, thanks for all the help!
3vs3 or good for an FFA, possibley a bit to much metal, but who cares?
Anyway, reviews please! :-)

Image Image

Image Image

Image

Image
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Comp1337
Posts: 2434
Joined: 12 Oct 2005, 17:32

Post by Comp1337 »

is it all flat?
is the hardness like 50?

Also, you really need to work on that texture.. try l3dt or bryce
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LathanStanley
Posts: 1429
Joined: 20 Jun 2005, 05:16

Post by LathanStanley »

Looks like Oscar the Grouch shat in the dirt,... :lol:
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Runecrafter
Posts: 148
Joined: 30 Oct 2005, 00:23

Post by Runecrafter »

A good way to determine if the map hardness is what you want it to be,
just set off a nuke or blowup a com, then you will get a good idea on how
much the map will deform.

Another good thing to keep in mind is that the height map is probably the
most important aspect of your map. If you don't have a good Hight map
your not going to have a good map. So spend some time and keep game
play in mind when working on your height map.

And last but not least.... Ask questions, many are more then willing to help.

Good to see another mapper in the groove. 8)
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hunterw
Posts: 1838
Joined: 14 May 2006, 12:22

Post by hunterw »

review:

learn to make heightmap
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url_00
Posts: 163
Joined: 15 Apr 2007, 22:44

Post by url_00 »

Height map isn't very noticable in this verision.
It's a good height map I promise!
I'll release a new verision with new textures later.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

^_^ ETA AI
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Post by TradeMark »

Textures are too blurry... looks... crap.
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