SupCom replays

SupCom replays

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Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

SupCom replays

Post by Caydr »

Just had my second game of Supreme Commander online. First one was... unspeakable. This one was a little better though.

SupCom has a number of unfortunate balance flaws, but so far everything I've seen can be fixed through very simple modding. Simple modding, made simpler by the fact there's almost no units compared to what I'm used to!

Anyways, if anyone wants a watch, the ending had me screaming because I managed to catch this guy completely unprepared for the mode of attack I had planned.

The video highlights:
-Air power is very important, and difficult to defend against. Your best means of defense is to destroy the scouts so they are forced to bomb blindly or else spend excessively to scout you out. A fighter screen helps a lot as well, obviously. This is the first game I've played where it's mandatory to actually have an air force in order to effectively fight an air force - as it should be, realistically.
-Out teching your opponent doesn't assure victory. My opponent here was massing a deadly group of (guesstimate: 30?) T3 assault bots, but I managed a victory with only about 25 T2 heavy tanks, by avoiding a head-on confrontation.
-Transports are... godly. This game... it gets air transportation right. Spring has the potential to do the same, but it's still so refreshing after playing so many RTSs where transporting units is more trouble than it's worth.
-My opponent would've rendered my attack useless with just 2 or 3 AA guns in the right place, but he instead relied upon being somewhere I didn't expect.
-Although it didn't really have time to show in the replay, I used a similar tactic to allow me to build up my air transports somewhere he'd not look. This is only possible because the maps are so large.

Anyways. If you'd like to see one n00b stomping another n00b (the matchmaking system automatically gives you similar-experience opponents), just jump on GPGNet and search for "Caydr" in the replay vault. It's Caydr vs. Trip_Braile on Fields of Isis."

Does anyone else have some replays they'd like to share?
Tim-the-maniac
Posts: 250
Joined: 22 Jul 2006, 19:58

Post by Tim-the-maniac »

Join clan Spring !! :-)

ps win more and loose less caydr we are ranked 820 atm :(
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Ishach
Posts: 1670
Joined: 02 May 2006, 06:44

Post by Ishach »

All my replays are of beta and probably wont work on retail.


I had one of beating the admin Son_of_shagrat, and one of the Gnugs
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Boirunner
Kernel Panic Co-Developer
Posts: 811
Joined: 05 Feb 2007, 14:24

Re: SupCom replays

Post by Boirunner »

Caydr wrote:Just had my second game of Supreme Commander online. ...
SupCom has a number of unfortunate balance flaws, but so far everything I've seen can be fixed through very simple modding.
How can you tell if there are balance flaws after having played all of two games?
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LathanStanley
Posts: 1429
Joined: 20 Jun 2005, 05:16

Post by LathanStanley »

Air is ALOT more worthless than you think...

its good vs water units, and good to an un-prepared enemy...

any other scenario.... its about as effective as drinking your own piss 5 times in a row to stay hydrated.. :roll:
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Comp1337
Posts: 2434
Joined: 12 Oct 2005, 17:32

Post by Comp1337 »

and assasinating coms, and transporting units, and killing units, and killing other air
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iamacup
Posts: 987
Joined: 26 Jun 2006, 20:43

Post by iamacup »

LathanStanley wrote:Air is ALOT more worthless than you think...

its good vs water units, and good to an un-prepared enemy...

any other scenario.... its about as effective as drinking your own piss 5 times in a row to stay hydrated.. :roll:
do not want uninformed lies :P
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