ill model for you

ill model for you

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

Moderators: MR.D, Moderators

tripy-devo
Posts: 14
Joined: 25 Apr 2007, 04:24

ill model for you

Post by tripy-devo »

if you need a modeler i can model for u.......

here is some of my work:
http://www.youtube.com/watch?v=QMVbhGZLnR8
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FoeOfTheBee
Posts: 557
Joined: 12 May 2005, 18:26

Post by FoeOfTheBee »

up for remodeling any mynn units?
http://spring.clan-sy.com/wiki/Xect_vs._Mynn
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hrmph
Posts: 1054
Joined: 12 May 2005, 20:08

Post by hrmph »

Star wars spring project could use some more people (AFIAK). I've been waiting for a new release from them for what seems like an eternity. :)
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Maelstrom
Posts: 1950
Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

hrmph wrote:Star wars spring project could use some more people (AFIAK). I've been waiting for a new release from them for what seems like an eternity. :)
Actually SWS needs people that can make textures more than modelers.
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aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Post by aGorm »

Yhe... I mean, its just me and warlord and 1 other guy... and we dont have unlimited time. Starwars needs texture men!

aGorm
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6242
Joined: 29 Apr 2005, 01:14

Post by FLOZi »

Maelstrom wrote:
hrmph wrote:Star wars spring project could use some more people (AFIAK). I've been waiting for a new release from them for what seems like an eternity. :)
Actually SWS needs people that can make textures more than modelers.
Like 90% of mods, then. :P

edit: And we have Spiked. Just Spiked.
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

And Spiked does a great job indeed!
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6242
Joined: 29 Apr 2005, 01:14

Post by FLOZi »

rattle wrote:And Spiked does a great job indeed!
Indeed. 8)

Still, the heavy workload tends to burn him out.
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Zpock
Posts: 1218
Joined: 16 Sep 2004, 23:20

Post by Zpock »

Maelstrom wrote:
hrmph wrote:Star wars spring project could use some more people (AFIAK). I've been waiting for a new release from them for what seems like an eternity. :)
Actually SWS needs people that can make textures more than modelers.
Just load up photoshop/gimp, learn what transparances and layers are, get the UV-map in a layer so you see where the polygons are, and start painting. It's not hard to get started, just takes a lot of work to get it really good.
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aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Post by aGorm »

Yhe, starwars demands perfection...

Image

Dam them... cause I certainly aint perfect!

aGorm
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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

How long did that take!?

Mine take about 2 hours, generally. I never had anything much longer than that.


Edit: What filter is that? It looks useful!
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

noise + Half-a-dozen-different-filters (tm)

I've barely finished any textures and they take immense amount of time for me.
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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

Mine are decently easy to do on my tanks, cuz my tanks rarely have more than 600 polies, and 400 of them can be deleted... But this is hard! I am texturing the wheels and its a pain!
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Looks more like metal overlay and hand painting to me.
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

The cracks and spots look like they were generated with some filter. If it was a filter tell me which one :P
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Common practice is to overlay a photo of metal at very low opacity to add some metal texture. The chipping looks like emboss to me.
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Zpock
Posts: 1218
Joined: 16 Sep 2004, 23:20

Post by Zpock »

Yes, thats a good way to do it.
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Dragon45
Posts: 2883
Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

Edit: Profanity removed. Dragon, please try and be a little more civil towards newbies in the future.

-Tobi


Fine, fine.

Last edited by Dragon45 on Sun May 01, 2007 1:21 am; edited 2 times in total
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aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Post by aGorm »

Dents and such are hand done...(ok with the help of layer styles... Im teh master of layer styles. But atleast I dont pick crapy presets). the only filter is actully just a semi transparent overlay of one of the "stucato" textures that come with photoshop. If you set it to soft light and turn the opacity way down it nicly breaks up the plane shades.

Oh and custom brushes... make some. They help alot.

Probablie would have been 3 hours work, but what with all the changes they kept wanting it was more like 5!

Notice were I got bord on the botom half...

aGorm
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

we're a picky bunch ;)
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