How is your mod coming along? - Page 2

How is your mod coming along?

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

Moderator: Moderators

User avatar
Boirunner
Kernel Panic Co-Developer
Posts: 811
Joined: 05 Feb 2007, 14:24

Post by Boirunner »

I've given up modding. It's boring and for n00bs. I spend my time programming my new bot for #vulgar. It mutes you if you say something without cursing!

Now featuring user-added curse-words (by you!), curse levels, and much more! come by and see for yourself!
bwansy
Posts: 385
Joined: 02 May 2006, 05:21

Post by bwansy »

P3374H wrote:Simbaes!!1
pics
Nice! But are some of the units not textured yet? Or is it the mod's style?
User avatar
Peet
Malcontent
Posts: 4384
Joined: 27 Feb 2006, 22:04

Post by Peet »

Somewhere inbetween...I'm too lazy/unskilled to texture em :P
User avatar
aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Post by aGorm »

Come on Argh.... admit it, we all know your doing a TMNT Vrs Transformers mod...

aGorm
hilal
Posts: 35
Joined: 23 Feb 2006, 12:47

Post by hilal »

War at sea is dead thanks to me.
User avatar
Fanger
Expand & Exterminate Developer
Posts: 1509
Joined: 22 Nov 2005, 22:58

Post by Fanger »

thats sad..

My mod is universally reviled and hated.. Im only working on it anymore to spite everyone.. I will probably be bored of that soon..
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10452
Joined: 24 Jan 2006, 21:12

Post by PicassoCT »

Fanger wrote:thats sad..

My mod is universally reviled and hated.. Im only working on it anymore to spite everyone.. I will probably be bored of that soon..

Fanger working on his Selffullfilling Prophecy - just don`t do a step in the Taste-direction of those TA-Fanboyz... they really could play EE if the Change was to easy... ;)
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

Even more hilarious because E&E seems to be more intuitive.
User avatar
Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

Fang, every time you say something like that, it makes me want to slap you.

In a good way.

As long as I like your mod, your mod won't be universally hated and despised. And more people then me like your mod!
User avatar
SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

Everyone is secretly gay for E&E. Even the haters.
User avatar
Ishach
Posts: 1670
Joined: 02 May 2006, 06:44

Post by Ishach »

i played ee and liked it please dont tell anyone
User avatar
Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Post by Pxtl »

The problem is that there simply aren't enough players to maintain that many mods, particularly considering the investment of time it takes to learn a mod. EE is by far the best thing available for Spring right now, but it doesn't get attention because it can't build up the critical mass of a player base needed.
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10452
Joined: 24 Jan 2006, 21:12

Post by PicassoCT »

Me votes again for a "Accidently TA-Free day" with made up reasons like "Lawyerz hunt uns down" or... "Horrible Buggs, Buggs everywhere..."
One day in the Month forced to play something else can`t kill everybody... and as it is free software, and nobody of them has paid for this anyway beside the Devs & contributors.. let the Fanboizy whine... and for that one day the other Mods shine...
User avatar
VonGratz
Posts: 471
Joined: 03 May 2005, 05:25

Post by VonGratz »

Mine is in a crossroad.
Im at same time are finishing the last "TA" related mod, an epic one, and Im already starting to learn and essay UV mapping texes, concepts,unit shapes and models for the BattleFleet new four race versions.
In some years I think I will finish it, but..Its fun :wink:
VonGratz
j5mello
Posts: 1189
Joined: 26 Aug 2005, 05:40

Post by j5mello »

NEEDS MOAR Battlefleet beta!!!

"my mod" epic legions died a whlie ago but GMN revived it and is now...
...
...i don't know, im sure he posted somewhere in this thread...
pintle
Posts: 1763
Joined: 19 Dec 2005, 16:01

Post by pintle »

j5mello wrote:NEEDS MOAR Battlefleet beta!!!

"my mod" epic legions died a whlie ago but GMN revived it and is now...
...
...i don't know, im sure he posted somewhere in this thread...
GMN is taking a break from modding due to computer instability issues and school intensifying.

If epic legions ever gets finished it will be...epic
User avatar
Muzic
Posts: 950
Joined: 09 Aug 2006, 07:08

Post by Muzic »

Okay I have to post this before my mind dies... My mind is in the thinking process.. Theres 2 parts, 1 the spammy battle. 2 the extremely spy like black-ops intelligence part.

There is 1 race in comprehension so far. Basically what makes this 'mod' different is that the units are 'tiny' and there is an 'Intelligence Tier'. At t2 you have the option to make an Intelligence factory, an extremely costly factory with nothing cheap. The units it produces are horrible if just used out of hte box, but with proper tactics and strategy you may be able to take down some of the most largest powerful armies and only half the cost :D.

Considering the 'military' aspect of the game is kind of not that original. Its kind of like supcom, things are tiny spammable. But bombers are SLOWWWW and have heavy armor. FIghters can die easily but can bring down bombers quickly, you have battering rams which can only attack buildings. Your assault units at first are weak against units, but your t3 Assault bot is simply just a leviathan on the ground. Ship combat is more frequent, becuase its cheap. There are corvettes, several frigates, cruisers, destroyers and battle cruiers and Capital Mother Ships. Units are CHEAP. Engineers can 'easily' convert units.

The intelligence tier. Units : The ITE. Intelligence Tier Engineer. When assigned to a radar or radar jammer it becomes more effiecent at the job. It can build powerful radars and radar jammers. These guys can convert units in a snap! These guys can detect and explode mines

The Explosives Unit. Can build several types of mines. T2 Land Mine, Havoc Mine ( Mini nuke mine ) AA mine. So when you think your smart by sending your air over an 'undefended' mountain, all of a sudden dozens of mines jump up onto your aircraft and EXPLODE. They can build bombs onto your units, so if you have an expensive land unit and if it gets captured or dies it goes BOOM. Or you can use your ITE and convert your enemies explosive fusion gen and plant that explosive onto it. :D

Theres a 25% chance if a single ITE trys to disarm an explosive that it will trigger the explosive. So use more than 1.

Spy Planes. A good LOD and radar, and they can drop anti radar devices unto the battlefield. They blink red and loose 1 hp every second. THey have 30 hp.

The Telescope Unit. A large straight line LOD.

Sniper. Snipes.

Electrosignal Jammer Truck. An expensive but hilarious unit. When used on lets say a defence tower owned by an enemy, at the cost of abit of resources and as long as the the tower is in LOD it will send singals and the tower will fire on its friendlies. Or it can shoot out radar fakes, causing dozens of fake blimps causing defence system to shoot at it. It can shoot EMP's that will cause ALL units within the area where the emp is shot to die down for several seconds. Or it can use an EMP burst, causing every unit around the truck but itself to down for several seconds. Each of these things have to be 'built'.

EMP-Bot. Basically stuns a unit indefinatly until the EMP bot goes to another target. Can also be used to shoot Electrical bursts to stop nearby EMP effects ( all nearby emp effects ).

Generator Bot. Can generate either a sheild, a stealth field, or an anti EMP field.

Basically in my mind there are thousands of bots going at it while a bunch of black-ops missions go on about and huge explosions everywhere o_O.
User avatar
Zpock
Posts: 1218
Joined: 16 Sep 2004, 23:20

Post by Zpock »

Someone is going to do a lot of LUA... or feature reqs
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Reminds me of Gundam's balancing: Crush him with an army or run a few heroes in the back of his base.
User avatar
zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Post by zwzsg »

Muzic, do you have any idea of how you're actually going to code that, or is just all thought & dream? Because mines that jump and latch to units or straight line LOS telescope will require quite some work, if it is even possible.
Post Reply

Return to “Game Development”