BS from my experience.neddiedrow wrote:Naval is always a losing move. Always.
I always start water on SSB V2 and can't actually think of a game where i've been on the losing team on that map. Sea allows you to get a huge number of extra mex from your land based opponents, giving a large advantage early in metal income, then you can tech them up later on and get a pretty decent econ just from mex alone. And ofc theres way way more space to base build in. Tidals and water based MM's work out cheaper for energy driven metal income, too.
And so far as porcing being a winning strat, I'd say it is a very effective way to win team games on certain maps, mainly the most commonly played, then again, I don't look at porcing as simply base camping with starting mex.
I'd define porcing more like choosing to invest the vast majority of economy into further developing economy from early to mid game, refusing to attack the enemy to a large extent, and building a very small number of units. That is to say that you CAN expand to take other mex/geo's etc while porcing, you just dont invest anything much in keeping hold of that expansion yourself (let your allies deal with the brunt of enemy forces while you sit protected behind them, for example) and take mex spots which are unlikely to come under attack, or those which are likely to out produce their investment before being killed.