MiniSpring Poll - Page 2

MiniSpring Poll

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

Moderator: Moderators

Should Buggi's minispring patch be applied to the next version?

Yes! I want minispring!
40
85%
No. I like my units towering over the trees. Mountains should be anthills next to my Krogoth!
7
15%
 
Total votes: 47

User avatar
Cheery
Posts: 129
Joined: 09 May 2005, 10:30

Post by Cheery »

10053r wrote:Kixxe, you realize that a mouse with a wheel costs around $5?
If he has better mouse already and doesn't want to buy some shit only for one game?

After all, that's not big job to put + and - for zooming function and * for setting rotating mode...
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

A BETTER MOUSE ALREADY?!?! THAT DOESNT HAVE A SCROLLER?!?!?!?!


I'm sorry I had the daftest idea you said that there could be a mouse that didnt have a scroller that wasnt shitty. My mouse does everythign I want it to, optical wired mouse, 3 buttons and scroller, usb. I cant get one for £9.99 in the shops, though that shop is expensive and I've seen the same mouse online for far less than £5. It is pretty much bog standard and everythign a gamer really needs. The only improovements I could see would eb a horizontal scroll or a rechargeable wireless mouse with a good charge time and an interface such as bluetooth and not RF. I've seen those for around 20, but they arent a ccurate or fast responsive as a wired optical mouse which is <£5. Besides, computers pretty much come with scroll mouse as standard these days, only prob si soemtimes it's a ball mouse ahk.
Kixxe
Posts: 1547
Joined: 14 May 2005, 10:02

Post by Kixxe »

Sight

First, i checked whit a local store, and found a scroll mouse for 22,94 $. Thats a normal ball mouse whit scroll. secondly, even if the dollar is low reletive to the swedish current, thats half my all allowence. I got TONS of other things to spend that money on! My computer has been malfuctioning, and the Grapichs card sounds like it's having sex whit the procesor from time to time. Theres a huge hole in the front, since we have misplaced front panels. And all hardware is 2 years old or more. I dont even own a legal copy of Windows or antivirus. My tv remote is ductaped, and since im growing FAST all my pants are to short.

Sooo HEY! guess what? IM NOT YOU! im not 17 whit allowence of 50 dollars and whit a Radeon 9000 card. Im 14, i have an allowece 30 dollars (if im FUCKING LUCKY) and have a computer that suxxor hard. SO DROP THE FUCKING FLAMETROWER. And stfu.

(oh, and it should be added anyway. Compared to coding, adding 2 zoom buttons dosent cost 22 dollars.)

Edit: And if i had a mouse i would still voted no, since i like the current size of them right now (the maps).
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

Firstly, I wouldnt buy things from a store if your looking for cheap stuff. I get all ym computer stuff online cus it's usually 10x cheaper anyways.

And guess what I dont have 50 a week allowance either, I dont ahve any allowance! I have to do all ym work in school go to lessons I dont like and do every last scrap fo work they give me relevant or nto tog et ema at £30, and my clothes need replacing too hence why I dont ahve my planned flatscreen monitor. http://www.ebuyer.co.uk see the prices on there? They're other sites for people in your country with similair thigns. For one my geforce 5200 would ahve cost em a lot more than £32 if I'd bought it in the shops and I wish I had the money tog et a new motherboard and cpu too, nice shiny aluminium case and a keyboard that isnt very loud.

owever a scroll mouse with a ball for 22,94 seems a bit too much unless your currency doesnt go well in comparison to pound sterling

And no I dont want this to be a flame anymore than you do. Afterrall your just having money problems, and we'd be happy to help point you in the right direction tog etting everyuthing cheap.

As for illegal copies of windows XP and antivirus... I'd have to say I have both authentic and nonauthentic versions myself, though owning authentic versions makes it all legal, I dont think you need worry aslong as you neednt mention it, especially not in public or on a forum hint hint.
User avatar
Buggi
Posts: 875
Joined: 29 Apr 2005, 07:46

Post by Buggi »

A 14 yr old should NOT be using that kind of language. TSK!

And FYI, my mouse scrolls in 4 directions @_@;;

Wireless Logitech MX Laser 8)

w00t!

¬_¬

Oh, I have an updated version of the MiniSpring.exe with a fix for waterlevel. My Yamoto cruiser was almost all underwater :shock: Anyone interested?

-Buggi
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

Let's see what the SY's say about MiniSpring first.
It seems pretty clear that the majority of the community want the changes, and those that don't are more out of hesitancy then strong counter-arguments.

Oh, and I think that tree footprints should be reduced. Even the MiniSWTA infantry will rarely enter a forest region, which is unfortunate.
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Dragon45
Posts: 2883
Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

Buggi: What do you think? :-p Release it plus sourceh.
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zzymyn
Posts: 11
Joined: 27 Apr 2005, 12:20

Post by zzymyn »

Warlord Zsinj wrote:Let's see what the SY's say about MiniSpring first.
It seems pretty clear that the majority of the community want the changes, and those that don't are more out of hesitancy then strong counter-arguments.
Sure, if you call 31 votes a community :?

I votes yes btw.
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Buggi
Posts: 875
Joined: 29 Apr 2005, 07:46

Post by Buggi »

We have towns in this state with fewer people.

:P
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genblood
Posts: 862
Joined: 19 Jan 2005, 03:37

Post by genblood »

.

..


.. We have a town ... in upper New Hampshire ... that only
has 9 people. :lol:


Spring has a small group of regular players .... It will
most likely get bigger as soon as the AI and pretty GUI
is done ... and stuff like that is done...
mongus
Posts: 1463
Joined: 15 Apr 2005, 18:52

Post by mongus »

Buggi wrote: My Yamoto cruiser was almost all underwater :shock:
you are suggesting that naval units can partially sink in water as they get more and more damaged? arent you!?

i knew it! :evil:

e: i was using that post to suggest it, i imagined the damage thing when reading it.
Last edited by mongus on 16 Jun 2005, 21:51, edited 1 time in total.
User avatar
Buggi
Posts: 875
Joined: 29 Apr 2005, 07:46

Post by Buggi »

no. Holy bejebus...

I was saying the waterline needed to be adjusted for the new scale so units didn't go to far down.

Not sure how you tied that into damage. @_@

-Buggi
User avatar
Delta
Posts: 127
Joined: 09 May 2005, 15:33

Post by Delta »

31 votes are pretty good, I doubt ther are more than 35-40 people with regular activity here on the forum.
Torrasque
Posts: 1022
Joined: 05 Oct 2004, 23:55

Post by Torrasque »

I would prefer to have a way to set a less detailled texture map and, like that have the ability to make bigger map.
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

Can't you see that that is a the least logical solution? Not only can Spring not support large maps, it will result in ugly pixelated maps, and larger filesizes, when Minispring accomplishes what you are trying to do in a far more logical way, without any graphical issues.
shnorb
Posts: 147
Joined: 04 Jun 2005, 07:25

Post by shnorb »

im fine with reading valid arguments that concern actual relevent issues related to minispring, but to be honest there arent really that many...

i keep seeing people saying "i dont like the units small"

wtf! i mean sure they are smaller, but come on. zoom the fuck in a little, and wow! they look exactly the same as they did before! the whole point of minispring is to make things a little more realistic, when comparing units to trees, hills, oceans, lakes, and, to expand map sizes and encourage different strategies (due to increased environmental features). complaining about the lack of keyboard zooming controls is just silly. thats a totally different issue altogether.

also some people have complained about rushing, which although valid can be fixed by simply playing on smaller maps...

im am dearly sorry if this has offended anyone, it was not intended to. i merely think that alot of this arguing is uneccessary.

ps. sorry for spelling errors.
Torrasque
Posts: 1022
Joined: 05 Oct 2004, 23:55

Post by Torrasque »

Warlord Zsinj wrote:Can't you see that that is a the least logical solution? Not only can Spring not support large maps, it will result in ugly pixelated maps, and larger filesizes, when Minispring accomplishes what you are trying to do in a far more logical way, without any graphical issues.
I think you don't see my point too. And assuming it is the only one solution is a little bit narrow minded.

" Not only can Spring not support large maps " It cannot only because it will eat too much ressource. Reducing quality >> bigger map

"it will result in ugly pixelated maps"
That is miniSpring do actually. If you want to see the unit with the same size as original spring, you have to zoom, so the texture become more ugly.
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Post by Gnomre »

Then what's the point of your argument? If they both "reduce quality" (I've found that on maps that don't have compression up the wazoo, you can't notice in minispring anyway), why go around messing with the engine to accept larger textures and stuff when we have effectively doubled the available sizes for maps by halving the unit size? Yes, it makes current maps seem too big (well, maybe not the real-world ones :P), but future small maps (on the scale of something like Full Moon in OTA) would not only take less resources with minispring because of the smaller bitmaps, but they would be smaller in filesize too, easing the strain on bandwidth and harddrive space. And yet you effectively can go up to around 64x64 in minispring... heck, that mars map Buggi made would be 80x60 since the units are now half the size!
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

That is miniSpring do actually. If you want to see the unit with the same size as original spring, you have to zoom, so the texture become more ugly.
Many of you will have noticed a feature of sprin through another way but I noticed it by accident.

whiteout, it was meant to be white but when laoded the gorund was grey, grey?! but the texture was white. Look in the bitmaps fodler and look at the files one of which si a texture the engine voerlays on terrain. The texture is there so that terrain texture pixels arent obvious when you zoom in, you can see the engine applying it sometimes ingame too when the ground sorta changes slightly, thus quality isnt totally lost.

Also we can fit more units on our maps, thus we wont be zoomed in all the time so you wont be seeing those ugly pixels
Can't you see that that is a the least logical solution? Not only can Spring not support large maps, it will result in ugly pixelated maps, and larger filesizes, when Minispring accomplishes what you are trying to do in a far more logical way, without any graphical issues.
Your laogic is flawed, explain why filesizes would be bigger from your perspectvie and what you think minispring will do and ellaborate on why and how, maybe then your statements will be taken more seriously, rather than being dismissed and quashed. I am interested to see your point of view further.
Torrasque
Posts: 1022
Joined: 05 Oct 2004, 23:55

Post by Torrasque »

Gnome wrote:Then what's the point of your argument?!
My argument is the compatibility. If miniSpring is choosen and orignal spring threw away. No problem, I like miniSpring too :)

But if both versions should coexiste, that's bad because we will have to switch between them. Maps, and other content should be made specially for it.
With a texture map/heiht map witch has a quality according with the size of the map, the change will be "invisible" to the player.

I just think it's better to let the map maker choose if he want a big map with less quality or a small map than have maps only for miniSpring and maps only for original spring.

But, yeah, if it's too much work, forget it.

(it's a shame I don't speak very well English, I'm not sure I say exactly what I want to say)
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