MiniSpring Poll

MiniSpring Poll

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

Moderator: Moderators

Should Buggi's minispring patch be applied to the next version?

Yes! I want minispring!
40
85%
No. I like my units towering over the trees. Mountains should be anthills next to my Krogoth!
7
15%
 
Total votes: 47

10053r
Posts: 297
Joined: 28 Feb 2005, 19:19

MiniSpring Poll

Post by 10053r »

Vote! It sounds like minispring will win over the normal size, though...

Warlord asked me to add this, and I think it might help make things clearer:

"Minispring intends to completely replace the original Spring scale. The old Spring scale would no longer exist. There cannot be two different scaled versions of Spring floating around."
Last edited by 10053r on 17 Jun 2005, 20:42, edited 1 time in total.
User avatar
genblood
Posts: 862
Joined: 19 Jan 2005, 03:37

Post by genblood »

I voted "YES"


I would like to see it added as a option. So, if the person
hosting can have the option "ON" or " OFF" ...

The more features you add ... the more of a choice and
the over all game play expands ...
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

I voted "YES", and I don't think that options are a good idea at all.
A map maker needs to know what size units he is building for, so that he can determine gameplay properly across his map. Having an option for unit size means that there is a large variability in how games proceed on maps, making it impossible for a map maker to plan his maps in accordance.

I think that MiniSpring improves Spring's gameplay and visuals by several fold, without having any weaknesses other than people's fear of change. However, I would rather keep the normal size than see an option, simply because it will add in a massive variable which could spoil the game. I believe everyone should conform to the same size (*Imperial March*), to make it easier for map makers, unit makers, people doing balancing, scripters (don't forget walking animations), and so on.

Vote for MiniSpring! It will change your gameplay for the better!
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Buggi
Posts: 875
Joined: 29 Apr 2005, 07:46

Post by Buggi »

Whoa! @@;;;

I hope SY doesn't get mad. *patpats SJ*

*hides*
:shock:

-Buggi
mongus
Posts: 1463
Joined: 15 Apr 2005, 18:52

Post by mongus »

not aplied but included.
that is marginal with the ability to support multiple mods in client. :P
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[K.B.] Napalm Cobra
Posts: 1222
Joined: 16 Aug 2004, 06:15

Post by [K.B.] Napalm Cobra »

Yes.

Larger maps with the same requirements and download size!
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WeaZ
Posts: 79
Joined: 22 Apr 2005, 01:30

Post by WeaZ »

hmm I think the option should be put in cause certain pppl arent gonna like it and if u dont like how ur map is gigantic compared to the map then dont play on that map or something... the option wont mess the game up... it will just add to it
so I think that mini spring is better but we need a On or Off switch
shnorb
Posts: 147
Joined: 04 Jun 2005, 07:25

Post by shnorb »

'yes'

having an option to turn minispring (as many people have said) would be stupid... itll create too much variability for mapmakers. also there would be different people playing the different kinds, which could potentially halve the amount of players for normal/mini spring. its bad enough with having mod servers, let alone having a combination of mods and minimods and spring and minispring. think about it. i dont see why thats even being discussed...
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6241
Joined: 29 Apr 2005, 01:14

Post by FLOZi »

Yes, unequivocally.
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Cheery
Posts: 129
Joined: 09 May 2005, 10:30

Post by Cheery »

Yes. It makes some depth into game and weakens long range artillery with natural way.
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

Could the people who vote no explain their positions?

I completely respect your opinions; I would just like the opportunity to discuss the problems you have with the proposed changes.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

It would be a good diea to have this as a turn on turn off option. Now all I see is to make the trees more realistic and taller.

However I am unsure of how this affects AI as now 4x as many units can be present in the same space and it may require a bit of rethinking of the matrix grid sizes, even sub-sub-sectors if it gets smaller.
Also nobody has posted anything on how an AI would deal with having vast swathes of space to build in and a huge sprawling base on a large map. Thus on large maps the AI that is currently in the works wouldnt eb able to adapt quickly enough and would always loose. I dont want an AI that you beat by simply expanding.
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Post by zwzsg »

Yes for SWTA, but for TA, I'm not sure.
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Delta
Posts: 127
Joined: 09 May 2005, 15:33

Post by Delta »

Alanti: no offence, but IMHO AI is secondary to overall gameplay, if minispring improves gameplay but makes it a bit harder for you as a AI-coder, then so be it.
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munch
Posts: 311
Joined: 26 May 2005, 20:00

Yes: but only as an option

Post by munch »

I voted yes, but only if it is switchable - I really want to be able to play this, but not at the expense of losing "ordinary" unit size.

Munch
Kixxe
Posts: 1547
Joined: 14 May 2005, 10:02

Post by Kixxe »

voted yes, but only if it is switchable - I really want to be able to play this, but not at the expense of losing "ordinary" unit size.
Excakly my point.

And a zoom fucntion in ota camera for those who dont have a middle mouse button.

Cuz neither is being planned or even being planned, i voted no.

for now...
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

Alanti: no offence, but IMHO AI is secondary to overall gameplay, if minispring improves gameplay but makes it a bit harder for you as a AI-coder, then so be it.
The im of that comment was to raise awareness, but more voer to provoke replies in aid of the problem rather than solicit a no vote in the poll, as I voted yes myself.
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Buggi
Posts: 875
Joined: 29 Apr 2005, 07:46

Post by Buggi »

Just so everyone knows. Originally, Spring was doubling the size of units.

MiniSpring doesn't half the size of units, it just takes them back to the size TA uses.

So, technically, Spring was twice as big, MiniSpring's scale equals OTA.

*hides back under rock*

-Buggi
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

*rock turns out to be Min3mats booby trap that Alantai threw away*
10053r
Posts: 297
Joined: 28 Feb 2005, 19:19

Post by 10053r »

And a zoom fucntion in ota camera for those who dont have a middle mouse button.

Cuz neither is being planned or even being planned, i voted no.
Kixxe, you realize that a mouse with a wheel costs around $5? I can understand wanting spring to support a graphics card that is a year old, or even 3-4, but asking for people to spend time coding because you are too cheap to buy something that costs less than a movie ticket is a little much. Even if sweden has a 200% tarrif on mice (which I doubt), you are still looking at less than 20 euros. Get off your butt and buy one, or beg your parents for the money, or dig some out of your couch.

10053r

P.S. This flame is a result of staying hours late working on a project and then getting chewed out by my boss for "not doing it." 10053r is grumpy.
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