Core Commander - Remodeled - Page 10

Core Commander - Remodeled

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

Moderators: MR.D, Moderators

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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

I was thinking of a ground graphic and then having the playername under the commander like supcom.
[KnoX]ElementalGizmo
XTA Developer
Posts: 266
Joined: 24 Aug 2006, 01:33

Post by [KnoX]ElementalGizmo »

Woot!

My personal preference would not to make the power packs yellow though, nothing against old school but what it is now is better imo.

Now, not that i know anything about modeling but wouldnt it be better NOT to grayscale the texture and just set the gamma factor with "curves"
(imadge/adgustment/curves (PS8)) That way you could simply adjust the darker part of the texture and majoritively speaking leave the currant highlights alone..........would that work? or you got some fancy multilayer texture thingy going on?

Image

But yeah bit like that ^
[KnoX]ElementalGizmo
XTA Developer
Posts: 266
Joined: 24 Aug 2006, 01:33

Post by [KnoX]ElementalGizmo »

@ AF

If that graphic was team colored as well, that would pwn! But any suggestions on the graphic? Or someone to make this lil idea happen ?


**COUGH**
<_< Trepan >_>
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

Just some circular aura thing
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MR.D
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Joined: 06 Aug 2005, 13:15

Post by MR.D »

Well, what have you guys come up with for the textures and tweaks?

Still wishing to see this in a mod, is the new XTA coming soon ?
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Peet
Malcontent
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Joined: 27 Feb 2006, 22:04

Post by Peet »

We'll most likely be releasing with Spring .75
[KnoX]ElementalGizmo
XTA Developer
Posts: 266
Joined: 24 Aug 2006, 01:33

Post by [KnoX]ElementalGizmo »

XTA_V9 is going through a major over haul atm, the change log is HUGE and full of bug fixes and balance corrections. You can look at the work being done here http://xta.wolfgame.org/forum/index.php

As for the com, i dont know of any more work done to it thus far bar the cob file witch is now working beautifully. Im not fully sure about this "upgrade" ability witch has been asked for t community but it will be in time. Perhaps not this release but by the second most certainly.

I dont know about the textures being adjusted as f yet either but Sheekle has posted informing us that he is going over the textures and models in xta to improve things generally. I hope the com textures are part of that.

Keep posted in the forums, and info of developments will be published when it happens!
[KnoX]ElementalGizmo
XTA Developer
Posts: 266
Joined: 24 Aug 2006, 01:33

Post by [KnoX]ElementalGizmo »

Spring .75 when is that due! have they released a date?!?!?
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Peet
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Post by Peet »

No.
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rattle
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Post by rattle »

It's done when it's done. :)
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