can i get permission to advertise spring?
Moderator: Moderators
-
- Posts: 8
- Joined: 06 Mar 2007, 15:15
I dunno... Whats the point in quitting teh intarwebz? Get home from school, mod on my comp, play a game or something... Mine is a "I have nothing else to do" situation... I'm 13, go to school, make A's and B's.. What else should I do? I play baseball and am soon to play football in highschool. I don't have any friends in the immediate area except for 3 or 4 miles down the road, and that's Chrispin.
Now! On topic, go ahead and advertise, I won't pitch in. Open source and it has a good enough user base. I just stick around so I can learn some worthwhile skills for my future, and play an occasional game.
Now! On topic, go ahead and advertise, I won't pitch in. Open source and it has a good enough user base. I just stick around so I can learn some worthwhile skills for my future, and play an occasional game.
zwswg and all friends who think OTA content if all this is about, in legal terms... this is NOT just about the content, if they want to remove spring, the content would not be a problem for them because it is the game itself, it uses ideas from OTA and that is what would be the major problem.
about the publicity, no, first because TASServer, the lobby server, is not capable of supporting more than 200 users connected simultaneously, any more than around 150 and it starts to do major timeouts and lags, it is hard to stay connected for more than 5 minutes without timing out during rush hours, the seconds reason, is the legal which has been discussed.
should these two problems be solved, then it would be a question of time, usually people will come by theselves if the game is good, I remember doom3 being in beta stage was played before it was released, maybe because it was good, im sure that if spring will be able to handle more than ~200 lobby players the publicity will take care of itself.
about the publicity, no, first because TASServer, the lobby server, is not capable of supporting more than 200 users connected simultaneously, any more than around 150 and it starts to do major timeouts and lags, it is hard to stay connected for more than 5 minutes without timing out during rush hours, the seconds reason, is the legal which has been discussed.
should these two problems be solved, then it would be a question of time, usually people will come by theselves if the game is good, I remember doom3 being in beta stage was played before it was released, maybe because it was good, im sure that if spring will be able to handle more than ~200 lobby players the publicity will take care of itself.
[19:39:11] * [LCC]quantum[K] has left #main (Quit: timeout)
[19:39:41] * Roflmoo has left #main (Quit: timeout)
[19:39:41] * pr_bond has left #main (Quit: timeout)
[19:40:11] * wizzard268 has left #main (Quit: timeout)
[19:40:11] * skuz has left #main (Quit: timeout)
[19:40:41] * hEXor has left #main (Quit: timeout)
This sort of thing happens every little while, whenever there are >~ 200 people on.
[19:39:41] * Roflmoo has left #main (Quit: timeout)
[19:39:41] * pr_bond has left #main (Quit: timeout)
[19:40:11] * wizzard268 has left #main (Quit: timeout)
[19:40:11] * skuz has left #main (Quit: timeout)
[19:40:41] * hEXor has left #main (Quit: timeout)
This sort of thing happens every little while, whenever there are >~ 200 people on.