Pretty much all credits go to Nixa on this cause I didn't really do anything
I think Fox and Quantum helped out as well

For those who didnt read the other thread:
This mod brings back core AA2.11 gameplay with some bug fixes and general fixing up.
Some points
-T3 is back in full
-Fighters are effective vs ground
-Stuff that had impulse has impulse again (Notably: Gollies)
-Solars cost E
-T1 MM's are back to their old E cost
-T1 Radar sees alot
For those who dont know what 2.11 gameplay was like:
2.11 was a more volatile game, alot of things could drastically alter the course of the game despite how it was currently playing out. Units aren't as balanced against each other as they are in BA but if you are a casual player you probably wont notice much difference.
In a line: AA is easier to win and easier to lose