Been keeping rather quiet... - Page 2

Been keeping rather quiet...

Discuss maps & map creation - from concept to execution to the ever elusive release.

Moderator: Moderators

Should it be purple?

yes
14
42%
no
5
15%
aGorms a muppet...
14
42%
 
Total votes: 33

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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

I like the purple.
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ralphie
Posts: 426
Joined: 08 Jan 2007, 08:39

Post by ralphie »

On a side note, the patch a while back that fixed the reclaim=0 (or something along those lines - that broke floating dragon teeth in BA) also affected your old acid_bridge v3 (in that you can no longer reclaim the crystals), so you might want to not repeat that in this version :P
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aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Post by aGorm »

Well... these are all new crystals with all new tdf's... or whatever there called.

I'll post an overhead shot tonight.... its smaller than the original (10 x 20) and it should realy make hovers a good idea (because they can go anywere)

Mega hard units can strole through the acid at some points to but obviolsy will arvive damaged...

Still a long way to go befor im done (cause I only have that one feature done at teh mo, I want atleast 4 or 5 different ones)

aGorm
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

I love purple... so I still wait :P.
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

I think agorm should keep working on SWS <_< >_>

Seriously, we need your texturing skills! Urgently!
User avatar
aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Post by aGorm »

Well argh was ment to be UV mapping that tibref building for me but he hasn't got around to it yet... :P

Besides I can do both, this is a one of map.

aGorm
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

Purple is a okay.
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