Interest Check: AA Classic - Page 4

Interest Check: AA Classic

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Comp1337
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Joined: 12 Oct 2005, 17:32

Post by Comp1337 »

Best ver was the first tbh. Core solars giving +40 while costing the same as arms +20s was glorious.

EDIT: oh and i approve of getting teh old gameplay back.
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flop
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Joined: 22 Nov 2006, 05:44

Post by flop »

I miss 4k HP comms. :(
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Day
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Joined: 28 Mar 2006, 17:16

Post by Day »

first version was LOL I RUSH BLADEWING THAT HAS 200 HP AND STUNS YOUR COMM INSTANTLY
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Nixa
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Joined: 05 Oct 2006, 04:32

Post by Nixa »

Alrighty AA 3.0 is out. It's a bit premature because I have to go away for a few days, but I think most of the bugs have been ironed out ^.^

Fun Fun kekeke
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Ishach
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Post by Ishach »

you could give a link or something >:(
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Cabbage
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Joined: 12 Mar 2006, 22:34

Post by Cabbage »

That would be too easy
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Machiosabre
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Joined: 25 Dec 2005, 22:56

Post by Machiosabre »

and the link went wherever I did go...
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Pxtl
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Post by Pxtl »

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1v0ry_k1ng
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Post by 1v0ry_k1ng »

I wonder how many BA/AA forks appear before everyone settles on comprimise between skill and fun..
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Pxtl
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Post by Pxtl »

1v0ry_k1ng wrote:I wonder how many BA/AA forks appear before everyone settles on comprimise between skill and fun..
I don't think it will ever end. Look how many TA-derived mods there are already. They each bring completely different gameplay. It's only logical that the most popular TA mod would also be forked along more detailed lines.
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Neddie
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Post by Neddie »

Pxtl wrote:
1v0ry_k1ng wrote:I wonder how many BA/AA forks appear before everyone settles on comprimise between skill and fun..
I don't think it will ever end. Look how many TA-derived mods there are already. They each bring completely different gameplay. It's only logical that the most popular TA mod would also be forked along more detailed lines.
I don't really see a lot of variation between the gameplay in most of them, outside of the minutae and game speed. BOTA: Fast with some random things. XTA: Slow with mad mines.
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Drone_Fragger
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Post by Drone_Fragger »

3.0?

It should be 2.24
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Pxtl
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Post by Pxtl »

Drone_Fragger wrote:3.0?

It should be 2.24
Well, it's fair to be 3.0 as a reflection of the change of hands... although I don't really know how fair it is to Caydr to usurp his mod's name without his permission (Nixa doesn't have Caydr's permission, does she)? Even though it's abandoned, AA was his baby.

Possibly restart the number count and change the name slightly ("Nixa's Absolute Annihilation"?) would be the most reasonable.
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Dragon45
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Post by Dragon45 »

This is sorta prelim beta test. We're going to launch a "forever frozen" version, AA Classic, once the bugs have been worked out of this...
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Pxtl
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Post by Pxtl »

Dragon45 wrote:This is sorta prelim beta test. We're going to launch a "forever frozen" version, AA Classic, once the bugs have been worked out of this...
Sounds good: so the goal is stability? Wonderful. I know Fanger has always made fun of the constant changelog-tweaking present in AA/BA, and I've always hated how you have to read so many changelogs to get good at any of these balance-obsessed mods.

Of course, you'll run into the real challenges once you have to decide whether a particular gameplay oddity is a "bug" or a "feature" - eg. emp busting DTs... and when a bugfix makes a given unit more/less useful and you get sucked into the balancing mayhem with that.
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NOiZE
Balanced Annihilation Developer
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Post by NOiZE »

We named it BA, because we felt Caydr has some right to the name.
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Nixa
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Joined: 05 Oct 2006, 04:32

Post by Nixa »

It's just how it is, chances are i doubt it will catch on. If you read caydr's last post on the his aa website he does give the impression that AA can be used, but like dragon said it would change later on
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Neddie
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Post by Neddie »

Well, Fang has every right to criticize. OTA and OTA derivatives have never been considered by a super majority "well-balanced", and the process of rebalancing has been going on for ten years!

Anyway, Twilight, the primary maintainer of the OTA AA, has considered using AA again rather than... Twilight's AA Beta or whatever. I believe, given what Caydr has said, you can go back to the name.
Metajo
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Joined: 19 Mar 2006, 03:32

Post by Metajo »

so far it looks like this mod will be synonymous with speedmetal and other metalmaps, can't someone host a real map.
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Nixa
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Joined: 05 Oct 2006, 04:32

Post by Nixa »

so far ive had some pretty funny games on "real" maps.
flop tech'd to krog and then got ownt on comet :wink:
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