Interest Check: AA Classic
Moderator: Moderators
I imagine that this is it: http://spring.unknown-files.net/file/25 ... ation_3.0/
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
I don't think it will ever end. Look how many TA-derived mods there are already. They each bring completely different gameplay. It's only logical that the most popular TA mod would also be forked along more detailed lines.1v0ry_k1ng wrote:I wonder how many BA/AA forks appear before everyone settles on comprimise between skill and fun..
I don't really see a lot of variation between the gameplay in most of them, outside of the minutae and game speed. BOTA: Fast with some random things. XTA: Slow with mad mines.Pxtl wrote:I don't think it will ever end. Look how many TA-derived mods there are already. They each bring completely different gameplay. It's only logical that the most popular TA mod would also be forked along more detailed lines.1v0ry_k1ng wrote:I wonder how many BA/AA forks appear before everyone settles on comprimise between skill and fun..
Well, it's fair to be 3.0 as a reflection of the change of hands... although I don't really know how fair it is to Caydr to usurp his mod's name without his permission (Nixa doesn't have Caydr's permission, does she)? Even though it's abandoned, AA was his baby.Drone_Fragger wrote:3.0?
It should be 2.24
Possibly restart the number count and change the name slightly ("Nixa's Absolute Annihilation"?) would be the most reasonable.
Sounds good: so the goal is stability? Wonderful. I know Fanger has always made fun of the constant changelog-tweaking present in AA/BA, and I've always hated how you have to read so many changelogs to get good at any of these balance-obsessed mods.Dragon45 wrote:This is sorta prelim beta test. We're going to launch a "forever frozen" version, AA Classic, once the bugs have been worked out of this...
Of course, you'll run into the real challenges once you have to decide whether a particular gameplay oddity is a "bug" or a "feature" - eg. emp busting DTs... and when a bugfix makes a given unit more/less useful and you get sucked into the balancing mayhem with that.
Well, Fang has every right to criticize. OTA and OTA derivatives have never been considered by a super majority "well-balanced", and the process of rebalancing has been going on for ten years!
Anyway, Twilight, the primary maintainer of the OTA AA, has considered using AA again rather than... Twilight's AA Beta or whatever. I believe, given what Caydr has said, you can go back to the name.
Anyway, Twilight, the primary maintainer of the OTA AA, has considered using AA again rather than... Twilight's AA Beta or whatever. I believe, given what Caydr has said, you can go back to the name.