"Freshened Up" TA Units - Page 9

"Freshened Up" TA Units

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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smoth
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Post by smoth »

.. do I have to prattle on again about scale in ta... peewee!=guy in a suit.
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Argh
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Post by Argh »

Actually, that's kind've the joke, Smoth. It's a girl in a suit. I figured you'd get it ;)
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smoth
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Post by smoth »

There is something very wrong with that argh...
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Zpock
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Post by Zpock »

I wonder if there will ever be anything but lvl1 Arm bots done? :lol:
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Argh
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Post by Argh »

<shrugs> not from me, I'm just bored and I don't feel like working on my project for a minute.
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hunterw
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Post by hunterw »

why doesn't BA use the better quality models used in XTA
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Argh
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Post by Argh »

Final. So far as I know, this is one of the very few deliberately female characters ever built for an OTA engine, and certainly this has to be the best-painted (although I think that animator whatever-his-name-is wins the all-time best prize for best female walk anim):

ImageImageImageImage
DemO
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Post by DemO »

Explains why peewees get raped so much... women are bad drivers.
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Argh
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Post by Argh »

Something interesting, for those who care:

The skin above is 512.

This is 256 at typical game distances:

Image

This is 128:

Image


Not convinced yet?

How's about at 3X zoom... far closer than most people zoom, unless they're using an oblique camera view and are being silly:

128:
Image

256:
Image

512:
Image
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rattle
Damned Developer
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Post by rattle »

Hahaha that rocks.
Argh wrote:This is 256 at typical game distances:
Have to admit, this does look like an ordinary peewee from that distance.
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Your texture doesn't look like it warrants a 512 so of course downscaling won't result in a loss of detail.

Oy, girl!
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rattle
Damned Developer
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Post by rattle »

I have done the UV map with a 256x256 map in mind this time.
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rattle
Damned Developer
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Post by rattle »

Image
Left 512, right 256...

Image
512, bigger

75% done... hope this is bright enough. :P
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Argh
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Post by Argh »

Keep the blotches fuzzy. IRL, those are done with spraypaints- they should not have a harsh edge.
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rattle
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Post by rattle »

That's a 25% noise grayscale image and all I've done is run some filters over it. I'll try it though. I had it more fuzzy before but it was too distractive.
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Argh
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Post by Argh »

If it's distracting, then use other things to highlight the geometry, like lightening the edges. Lemme see if I can do a quickie...
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Argh
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Post by Argh »

There ya go... "jungle camo version".

Image
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KDR_11k
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Post by KDR_11k »

Argh, I think you should add more wear and tear to the whole thing, scratches, chipped paint, dirt.
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

For something that didnt exist 20 minutes ago freshly built?
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rattle
Damned Developer
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Post by rattle »

Finished... click for bigger pictures.
ImageImageImage
512x512 map

ImageImage
512 vs. 256 map

edit:
ImageImage
Cockpit is in team color now as well.
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