
.:New Map:. EE-DustBowl-v01.sd7
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- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
No permission necessary dude. THose textures are the default ones included with l3dt (I've never used them before).hunterw wrote:the climate looks really really really good. with your permission i would like to modify it and use it for my next map
As I meantioned, use it as a template for further use, add land types as you feel comfortable, etc. ;p
played two 2v2 (ee) on this map, it was quite good.
i like that the higher area behind the base contain no metal and so are probally undefended which you can exploit for drops or to build some hidden radar.
rushing to the left hill might be a good tactic because a lone single minigun killed several plasma mechs there. and the second game ended with the host quitting (or crashing) when a light plasma turret killed his stuff from above.
the lava (?) metalpatches are nice but too round, they look like buried glass marbles. also i would expect the ground around such lava-drop to be more burned or have cracks or something.
i like that the higher area behind the base contain no metal and so are probally undefended which you can exploit for drops or to build some hidden radar.
rushing to the left hill might be a good tactic because a lone single minigun killed several plasma mechs there. and the second game ended with the host quitting (or crashing) when a light plasma turret killed his stuff from above.
the lava (?) metalpatches are nice but too round, they look like buried glass marbles. also i would expect the ground around such lava-drop to be more burned or have cracks or something.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Knorke. They aren't lava patches. Look at the map in fps mode and take a gander at the sky.
That knowledge, plus the knowledge that the metal patches are actually features cunningly shaped to the exact size of my metal patches should explain a lot.
If that still doesn't do it... Turn on reflective units, load up a mod of your choice, and zoom in on any units. Then ask yourself why the texture has a reddish tint
We're getting warmer
Nah I'm just messing with you dude. The reason theya re red is because the sun has a reddish tint and the features reflect the sun. Features make the best looking metal patches, but they aren't all that customizable which is the downside, but one I'm perfectly willing to take, because basically... I like them that way.
Thanks for the ncie comments guys ;P
That knowledge, plus the knowledge that the metal patches are actually features cunningly shaped to the exact size of my metal patches should explain a lot.
If that still doesn't do it... Turn on reflective units, load up a mod of your choice, and zoom in on any units. Then ask yourself why the texture has a reddish tint
Nah I'm just messing with you dude. The reason theya re red is because the sun has a reddish tint and the features reflect the sun. Features make the best looking metal patches, but they aren't all that customizable which is the downside, but one I'm perfectly willing to take, because basically... I like them that way.
Thanks for the ncie comments guys ;P
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
