Interest Check: AA Classic - Page 2

Interest Check: AA Classic

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Neddie
Community Lead
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Post by Neddie »

I'm all for using our resources to make something new.
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NOiZE
Balanced Annihilation Developer
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Post by NOiZE »

someone make OTA also so we can build MT forrest and end all games with hawks again.
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LathanStanley
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Post by LathanStanley »

the fun way to play AA pre 1.4 was to have a unit cap of 20-25 units and play on gods of war. with 6 players in a FFA
honestly... that was crazy good fun..
sittin there with 3 solars, 1 factory, the commander, 3 missle towers, 4 boats, 4 mines 1 naval factory, 2 cons, and about 6 tanks.
teching up was critical!...

but, when you ran your boat over, unloaded the 5 tanks to hurt player B and lost the transport on the way back to player C.. oooohh man, were you SCREWED when another player D,E, or F decided to make a carrier and 6 aircraft!

:P


those were the days, 6 guys in the dorm, drunk, talkin shit and having like 15-30 min matches til the sun came up... :lol:
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Pxtl
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Post by Pxtl »

An important point is that AA was never really stable - try and pick a version of AA that's the way you liked it, and you'd have to work around a horde of balance bugs. Plus, Caydr would occaisionally make complete paradigm shifts by totally redesigning a unit or a whole group of units.

Balanced Annihilation still keeps shaking it up - it's more stable, but it took the mod in a few very different directions from AA.

I think what people want is something that could have been called "AA Final" - pick a version that was good (2.11 or 1.46 or whatever) and bugfix it into a solid, consistent version, and then don't touch the gameplay at all.

BA was apparently started as such a project, but they made some massive, unpopular gameplay changes (such as the high-power metal makers).

Of course, my point is that there never was a single, solid version of AA - every version was both "trying new things" and "bugfixes". A version with fixed sea might have overpowered Mavs, and so on.
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LordMatt
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Post by LordMatt »

Sounds to me like Isaac can't win 1v1s without his fighters... :roll:
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Ishach
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Post by Ishach »

On the other hand LCC cant win 1v1 with anything
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LordMatt
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Post by LordMatt »

Ishach wrote:On the other hand LCC cant win 1v1 with anything
Yeah, that's really how it is...
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hunterw
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Post by hunterw »

i started playing in 2.11 days.

i remember the jump from 2.11 -> 2.23 as HUGE - shitloads of units got complete overhauls on stats, and i had to completely relearn most of my strats.

that being said, what is really wrong with 2.11? someone host a 2.11 and i'll play it.
DemO
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Post by DemO »

LordMatt wrote:Sounds to me like Isaac can't win 1v1s without his fighters... :roll:
1v1 him then Matt, see if you're right.
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Ishach
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Post by Ishach »

It was a joke to see if anyone would get riled up :P
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MR.D
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Post by MR.D »

Nothing much wrong with BA, besides the lack up frequent Updates, which Caydr was good at doing untill the Weasel Death of AA 2.2.

I still Miss AA, quite often I wish Caydr would come back and make a final release.

IMO, BA is alot more fast paced.

But AA felt alot more like the Thinking man's game, where every unit counted, and resources didn't come so easily.
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1v0ry_k1ng
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Post by 1v0ry_k1ng »

AA was not a thinking mans game. it was fun maybe but the OP units in every version meant it was more spaem gator/weasel/maverick. at least BA is making an effort to balance OP units
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Pxtl
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Post by Pxtl »

1v0ry_k1ng wrote:AA was not a thinking mans game. it was fun maybe but the OP units in every version meant it was more spaem gator/weasel/maverick. at least BA is making an effort to balance OP units
And for that part we're all grateful. But the problem is that there are gameplay decisions that have been made in BA that are irrelevant to balance. The metal-maker economy is easily the largest, but there are smaller ones (like the absence of the 1.X units from AA such as the Orcone and bertha-boats).
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Day
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Post by Day »

we didnt remove them caydr did :/
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Neddie
Community Lead
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Post by Neddie »

And they weren't very useful units regardless.
tombom
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Post by tombom »

neddiedrow wrote:And they weren't very useful units regardless.
Adding in some kind of sea bertha would be pretty cool, just to reduce the uselessness of ships as the game goes on and providing another sea "superunit".
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Drone_Fragger
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Post by Drone_Fragger »

My Favourite version of AA is probebly the OTA 5.5 Version.

I can't stand BA becuase of it's metal maker Eco...

Probebly why I barely post here anymore :/
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Forboding Angel
Evolution RTS Developer
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Post by Forboding Angel »

Which was the version when caydr beefed up core?
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Machiosabre
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Post by Machiosabre »

it was something with 1.4x, I think, but yes core's revenge was sweet!
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Dragon45
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Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

i miss bertha ships and uberrape subs

Sea just doesnt have the depth it used to :|
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