Interest Check: AA Classic
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- LathanStanley
- Posts: 1429
- Joined: 20 Jun 2005, 05:16
the fun way to play AA pre 1.4 was to have a unit cap of 20-25 units and play on gods of war. with 6 players in a FFA
honestly... that was crazy good fun..
sittin there with 3 solars, 1 factory, the commander, 3 missle towers, 4 boats, 4 mines 1 naval factory, 2 cons, and about 6 tanks.
teching up was critical!...
but, when you ran your boat over, unloaded the 5 tanks to hurt player B and lost the transport on the way back to player C.. oooohh man, were you SCREWED when another player D,E, or F decided to make a carrier and 6 aircraft!
those were the days, 6 guys in the dorm, drunk, talkin shit and having like 15-30 min matches til the sun came up...
honestly... that was crazy good fun..
sittin there with 3 solars, 1 factory, the commander, 3 missle towers, 4 boats, 4 mines 1 naval factory, 2 cons, and about 6 tanks.
teching up was critical!...
but, when you ran your boat over, unloaded the 5 tanks to hurt player B and lost the transport on the way back to player C.. oooohh man, were you SCREWED when another player D,E, or F decided to make a carrier and 6 aircraft!

those were the days, 6 guys in the dorm, drunk, talkin shit and having like 15-30 min matches til the sun came up...

An important point is that AA was never really stable - try and pick a version of AA that's the way you liked it, and you'd have to work around a horde of balance bugs. Plus, Caydr would occaisionally make complete paradigm shifts by totally redesigning a unit or a whole group of units.
Balanced Annihilation still keeps shaking it up - it's more stable, but it took the mod in a few very different directions from AA.
I think what people want is something that could have been called "AA Final" - pick a version that was good (2.11 or 1.46 or whatever) and bugfix it into a solid, consistent version, and then don't touch the gameplay at all.
BA was apparently started as such a project, but they made some massive, unpopular gameplay changes (such as the high-power metal makers).
Of course, my point is that there never was a single, solid version of AA - every version was both "trying new things" and "bugfixes". A version with fixed sea might have overpowered Mavs, and so on.
Balanced Annihilation still keeps shaking it up - it's more stable, but it took the mod in a few very different directions from AA.
I think what people want is something that could have been called "AA Final" - pick a version that was good (2.11 or 1.46 or whatever) and bugfix it into a solid, consistent version, and then don't touch the gameplay at all.
BA was apparently started as such a project, but they made some massive, unpopular gameplay changes (such as the high-power metal makers).
Of course, my point is that there never was a single, solid version of AA - every version was both "trying new things" and "bugfixes". A version with fixed sea might have overpowered Mavs, and so on.
Nothing much wrong with BA, besides the lack up frequent Updates, which Caydr was good at doing untill the Weasel Death of AA 2.2.
I still Miss AA, quite often I wish Caydr would come back and make a final release.
IMO, BA is alot more fast paced.
But AA felt alot more like the Thinking man's game, where every unit counted, and resources didn't come so easily.
I still Miss AA, quite often I wish Caydr would come back and make a final release.
IMO, BA is alot more fast paced.
But AA felt alot more like the Thinking man's game, where every unit counted, and resources didn't come so easily.
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
And for that part we're all grateful. But the problem is that there are gameplay decisions that have been made in BA that are irrelevant to balance. The metal-maker economy is easily the largest, but there are smaller ones (like the absence of the 1.X units from AA such as the Orcone and bertha-boats).1v0ry_k1ng wrote:AA was not a thinking mans game. it was fun maybe but the OP units in every version meant it was more spaem gator/weasel/maverick. at least BA is making an effort to balance OP units
- Drone_Fragger
- Posts: 1341
- Joined: 04 Dec 2005, 15:49
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
- Machiosabre
- Posts: 1474
- Joined: 25 Dec 2005, 22:56