"Freshened Up" TA Units - Page 7

"Freshened Up" TA Units

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

Moderators: MR.D, Moderators

Post Reply
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

Image
710 tris... the other one is down to 1190.
Smoth wrote:I am not too fond of the current feet/shin intersection.
Ditto... made some changes there, a piece of leg now serves as intersection.
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

And now we can have yet another MK.

Here is the background... while yes, the pilots are clones, overtime the technology was refined to allow younger clone pilots and slightly different support systems. While it would be unwise to retrofit old models, they remain useful and in terms of combat ability, functionally the same.
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

Image
First time Yafray didn't spit out garbage.... wooo. It's UV mapped. Texture tomorrow.
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

The inset around the barrel strikes me as unnecessary, there are very few insets that can't just be painted on the texture and look at least just as good.
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

The inset is rather deep.
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

But the player won't be able to tell in most situations, never mind that light wouldn't go very deep into it.
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

Image
Half done...
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Oy, he's made from that cardboard they use to make packaging for eggs!
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

Recycleable peewee :P
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

KDR_11k wrote:Oy, he's made from that cardboard they use to make packaging for eggs!
I loled.
User avatar
Machiosabre
Posts: 1474
Joined: 25 Dec 2005, 22:56

Post by Machiosabre »

it looks nice but it doesn't really look like a peewee, I think it'd look better if you lose the window and give it more of a colour scheme like the old TA render.
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

I'd rather see some more volounteers, I can't do good textures, there's always one thing wrong with them in the end...
User avatar
Zpock
Posts: 1218
Joined: 16 Sep 2004, 23:20

Post by Zpock »

Can't you just use the upspring Peweee texture?
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

No. You can't reuse textures unless you change the UV map to work with that texture. And quite frankly I'd rather do it myself even if it's crappy. Of course I could assign it but that is all.
User avatar
LathanStanley
Posts: 1429
Joined: 20 Jun 2005, 05:16

Post by LathanStanley »

rattle wrote:I'd rather see some more volounteers, I can't do good textures, there's always one thing wrong with them in the end...
Cough, umm... upload whatcha have to fileplanet or somewhere and PM me a link, I'll take a whack at it when I get home from work... might take a lil while, might take an hour, I dunno... depends what the girl at home wants.. :P

edit: by the way, the UP map has some very minor issues I see...

I think I can correct them though without too much hassle...

and yeah, what size is your texturemap? 512x512? for a unit, that might be too big.. way too big..
User avatar
Cabbage
Posts: 1548
Joined: 12 Mar 2006, 22:34

Post by Cabbage »

I think it'd look better if you lose the window and give it more of a colour scheme like the old TA render.
QFT
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

The window is the best part of the texture.
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

LathanStanley wrote:and yeah, what size is your texturemap? 512x512? for a unit, that might be too big.. way too big..
Yeah 512x512, because I'm lazy and want to do the other peewee as well which shares half the UV map.
User avatar
Cabbage
Posts: 1548
Joined: 12 Mar 2006, 22:34

Post by Cabbage »

There shouldnt be a window, regardless of the quality of the texture as a whole..
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

Now there is one. There shouldn't be pistol-like guns either. Also this peewee can't turn it's torso anymore or there are ugly clipping errors (legs + backpack). The one on the render would suffer from the same issue.

Image
Moar pictures. I don't really like the color scheme on the high poly render, though it can be easily changed to match them.
LathanStanley wrote:edit: by the way, the UP map has some very minor issues I see...
What issues? I'm pretty sure the UV map is okay... except that there's about 10% wasted space because of map sharing and me being lazy issue. :P
Post Reply

Return to “Art & Modelling”