I would like to help, but I don't get some parts of the game, for example where to you specifiy the build list of a building unit?
The only thing I could do would be editing of files and stuff (no animations nor models or something like that)
[LLTA]
Moderator: Moderators
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Attempting to run 0.2 gives:
Code: Select all
Exception:Parse error 'brace or further name value pairs expected' in weapons/armdread_weapon.tdf at line 75 column 78 near
Exception:Parse error 'brace or further name value pairs expected' in weapons/explo.tdf at line 23 column 24 near
}
Exception:Parse error 'brace or further name value pairs expected' in weapons/monkeylord_weaponary.tdf at line 206 column 207 near
}
Exception:Parse error 'brace or further name value pairs expected' in weapons/roflgun.tdf at line 119 column 119 near
Exception:Parse error 'brace or further name value pairs expected' in weapons/units.tdf at line 542 column 344 near
Exception:Parse error 'brace or further name value pairs expected' in weapons/v101weapon.tdf at line 39 column 39 near
Exception:Parse error 'brace or further name value pairs expected' in weapons/vaporiser_laser1.tdf at line 37 column 46 near
}
Exception:Parse error in weapons/weapons.tdf at line 1507 column 16 near
name=Guided Missiles;
I have made some balance modifications to UEF and Cybran units, you can download an update, we are working on a new version and are back on the track, cirrent latest version is around 0.22/0.23, in 0.22 and higher there are fixes in place for missing sounds, new sound effects added, fixed some explosion problems, fixed balance for some units and some other things.
another bugfix release LLTA 0.23
another bugfix release LLTA 0.23
You know, asking me permission to use all the stuff I worked on in P Variant wouldn't be so hard.
Honestly Monohouse, you especially could've just asked.
But yeah, http://spring.unknown-files.net/file/18 ... P_Variant/ is my bit of proof.
Edit:
Not to mention all the bugs I hadn't gotten to fixing yet are still in there.
Even some new ones, like a lot of stuff not firing
The 'UEF Foundry" builds in front of it because the model point for where units are created is pretty far forward, otherwise the extra-enlarged Praetorian got stuck in it's collision.
All the T4 Units [Monkeylord, Monstro, Crabe, UEF equivalents] were meant to be giant bullet sponges for the rest of your units.
Flying fortress' weren't finished yet, so they were a bit buggy.
Ground Vehicles are my favorite, which is why there is so many choices.
I could go on, too tired to.
Honestly Monohouse, you especially could've just asked.
But yeah, http://spring.unknown-files.net/file/18 ... P_Variant/ is my bit of proof.
Edit:
Not to mention all the bugs I hadn't gotten to fixing yet are still in there.
Even some new ones, like a lot of stuff not firing

The 'UEF Foundry" builds in front of it because the model point for where units are created is pretty far forward, otherwise the extra-enlarged Praetorian got stuck in it's collision.
All the T4 Units [Monkeylord, Monstro, Crabe, UEF equivalents] were meant to be giant bullet sponges for the rest of your units.
Flying fortress' weren't finished yet, so they were a bit buggy.
Ground Vehicles are my favorite, which is why there is so many choices.
I could go on, too tired to.
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- Joined: 15 Feb 2007, 01:21