[LLTA] - Page 7

[LLTA]

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Engine Of Darkness
Posts: 87
Joined: 23 Dec 2006, 21:36

Post by Engine Of Darkness »

I would like to help, but I don't get some parts of the game, for example where to you specifiy the build list of a building unit?

The only thing I could do would be editing of files and stuff (no animations nor models or something like that)
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Peet
Malcontent
Posts: 4384
Joined: 27 Feb 2006, 22:04

Post by Peet »

Engine Of Darkness wrote:I would like to help, but I don't get some parts of the game, for example where to you specifiy the build list of a building unit?
sidedata.tdf
Engine Of Darkness
Posts: 87
Joined: 23 Dec 2006, 21:36

Post by Engine Of Darkness »

mhh Ok I'll read the wiki sometime soon, however one question, how did you convert the files from unituniverse?
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kujeger
Posts: 91
Joined: 07 Oct 2004, 14:46

Post by kujeger »

Attempting to run 0.2 gives:

Code: Select all

Exception:Parse error 'brace or further name value pairs expected' in weapons/armdread_weapon.tdf at line 75 column 78 near

Exception:Parse error 'brace or further name value pairs expected' in weapons/explo.tdf at line 23 column 24 near
}
Exception:Parse error 'brace or further name value pairs expected' in weapons/monkeylord_weaponary.tdf at line 206 column 207 near
}
Exception:Parse error 'brace or further name value pairs expected' in weapons/roflgun.tdf at line 119 column 119 near

Exception:Parse error 'brace or further name value pairs expected' in weapons/units.tdf at line 542 column 344 near

Exception:Parse error 'brace or further name value pairs expected' in weapons/v101weapon.tdf at line 39 column 39 near

Exception:Parse error 'brace or further name value pairs expected' in weapons/vaporiser_laser1.tdf at line 37 column 46 near
                }
Exception:Parse error in weapons/weapons.tdf at line 1507 column 16 near
        name=Guided Missiles;
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genblood
Posts: 862
Joined: 19 Jan 2005, 03:37

Post by genblood »

I like this mod ... 8)


I played a few games over my lan ... and I won some
and lost some too. I like the big mechs in the game ...
Here is the screen shot of the big mech ...

Image


The effects are totally cool ....
monohouse

Post by monohouse »

did anyone make any changes since 0.2 ? I would like to get the latest version so I could make some changes, I also need to know where did you get the units from, there are files that are missing and need to be found
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

I don't like that mod... it's full of errors. And what I've seen wasn't so cool at all. This is basic AA with some more (useless) units. The effects are good, yeah, but that's it.

You can fix most missing files by ripping them out of AA/BA.
monohouse

Post by monohouse »

I have made some balance modifications to UEF and Cybran units, you can download an update, we are working on a new version and are back on the track, cirrent latest version is around 0.22/0.23, in 0.22 and higher there are fixes in place for missing sounds, new sound effects added, fixed some explosion problems, fixed balance for some units and some other things.

another bugfix release LLTA 0.23
udm
Posts: 47
Joined: 24 Jan 2007, 01:38

Post by udm »

Awesome. I've only tried it for a few matches with bots, but it's epic. Love all the bombardment weapons (HOORAY FOR NEW ORBITAL LASER EFFECT!). Might want to work on making some of the units more useful though :)
Persh
Posts: 24
Joined: 10 Aug 2006, 04:07

Post by Persh »

You know, asking me permission to use all the stuff I worked on in P Variant wouldn't be so hard.

Honestly Monohouse, you especially could've just asked.

But yeah, http://spring.unknown-files.net/file/18 ... P_Variant/ is my bit of proof.

Edit:

Not to mention all the bugs I hadn't gotten to fixing yet are still in there.
Even some new ones, like a lot of stuff not firing :(

The 'UEF Foundry" builds in front of it because the model point for where units are created is pretty far forward, otherwise the extra-enlarged Praetorian got stuck in it's collision.

All the T4 Units [Monkeylord, Monstro, Crabe, UEF equivalents] were meant to be giant bullet sponges for the rest of your units.

Flying fortress' weren't finished yet, so they were a bit buggy.

Ground Vehicles are my favorite, which is why there is so many choices.

I could go on, too tired to.
LordMeditato
Posts: 12
Joined: 15 Feb 2007, 01:21

Post by LordMeditato »

I can't get the LLTA SDZ file to show up in the mods section of Spring SP. I've tried all the usuals-like making a new mods file and putting stuff back in in increments, but it isn't recognized. Anyone have a fix?
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