"Freshened Up" TA Units - Page 5

"Freshened Up" TA Units

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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Guessmyname
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Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

Use the left one
Ditch the arm logo (we should be able to think up some new logos, surely?)
Do something with the head (it looks kinda pointless at the moment)
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NOiZE
Balanced Annihilation Developer
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Post by NOiZE »

but the left one looks more like a peewee then a hammer.....
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KDR_11k
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Post by KDR_11k »

It's not supposed to look like either because we don't want it to infringe on any copyrights.
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rattle
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Post by rattle »

KDR_11k wrote:Actually it looks more like a block of withered stone.
Hum yeah, gonna change that.

As for the arm logo, it's a placeholder because I couldn't come up with something of my own.
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Zpock
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Post by Zpock »

Hmm maybe come up with some similar symbol...
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Masse
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Post by Masse »

id say we need an arm logo... arm i mean hand... but the name of the race should be changed ;)

same with the core the logo would be core like processor or something but the name should get changed
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Zpock
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Post by Zpock »

Maybe like a fist?
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Masse
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Post by Masse »

that i was trying to say but the word just slipped out of head

i did a little search and found this

Image
its pretty in my opinion :)

oh and arm has allways had "humans" and humans have allways customized their vehicles like in ww2 planes had their own logos... so the arm machines could be just assembled somewhere without logos and had this "sprayed" looking logo just somewhere
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rattle
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Post by rattle »

Masse: The fist logo is really good, is it licensed in any way?

Okay, arm units are man controlled while core units are of cybernetic nature, if I got it right. I always assumed both sides were robots/cybernetic, mainly because of the machine noises the units were responding with.
I can add some sort of cockpit with ease though.


Maybe I should start a logo "contest" for alternative logos for arm/core.
Caradhras
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Joined: 31 Jul 2006, 21:49

Post by Caradhras »

Cruiser:

Image

Image

986 tris

E:
btw i still dont like the deck structures...
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Masse
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Post by Masse »

here's info abaut that fist logo
http://en.wikipedia.org/wiki/Otpor

but we could allways make our own fist similiar to that :)
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rattle
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Post by rattle »

*almost similar
Yeah thanks.

Caradhras:
How do the barrels recoil if they are grown to their turrets? Also, the model is pointing in the wrong direction.
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KDR_11k
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Post by KDR_11k »

It looks like you cut edgeloops into the mesh, move the vertices you need and leave the rest where they are. You have loads of vertices that could be removed without changing the mesh shape. Anorganic models don't need a flow, you should terminate edges as soon as possible (and you don't need to keep quads so you can just terminate them in a five-sided polygon or the triangle equivalent).
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Guessmyname
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Post by Guessmyname »

Upload the model somewhere, I can clean it up for you
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Machiosabre
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Post by Machiosabre »

These models look great, but as ugly as the old models are, they have a certain style and nostalgia that's very attractive that I wouldn't want to lose.

I'd much rather have remakes of the old models with added detail and general awesomeness, sort of like this guy, except without the insane amount of tris :P.
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rattle
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Post by rattle »

Well it's either "high" polygon remakes of the original or remakes which are free from ataris fangs. I don't mind either anymore... I'll offer my help for either of them. It's fun either way.
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smoth
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Post by smoth »

Image

thar, now... who wants to texture it.
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jackalope
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Post by jackalope »

would people quit worrying about atari already? geez.
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smoth
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Post by smoth »

look at the model, I am not.
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rattle
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Post by rattle »

Good then I'll stop bitching and worrying and so forth and work on some TA models instead.

Smoth: Neat, but could you change the guns so they match those of that high poly peewee?
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