"Freshened Up" TA Units - Page 2

"Freshened Up" TA Units

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

lol, we have a winrar!
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Peet
Malcontent
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Joined: 27 Feb 2006, 22:04

Post by Peet »

lol...I see that firing..*FOOM* and the unit goes flying backwards.
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Argh
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Joined: 21 Feb 2005, 03:38

Post by Argh »

It rolls backwards with every shot! Nice stuff- both tactically innovative and artistically pleasing ;)

Seriously though... If the cannon weren't so anime-oversized, or were restyled to be clearly recoilless rifles or whatever, it'd be fine. The bigger problem overall is that what we really need is a proper concept artist to come up with a unified schema for whatever the two sides were eventually called, so that they'd have a coherent look. That's a pretty tall order, really.
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

I know an artist who is exceptionally talented at such things and loves TA.

He is pretty busy though.

EDIT: linked the images so as to save the forum formatting.

Super Cool TA-based desigs
From
[url=http://itchstudios.com/psg/]Super Cool Website[url]
Last edited by Warlord Zsinj on 25 Feb 2007, 13:27, edited 1 time in total.
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Candleman
Posts: 433
Joined: 08 Sep 2005, 07:30

Post by Candleman »

PSG, Eh? I knew that style looked familiar.
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Give them some red diamond eye-looking things in the center and they'd fit into Cho Ren Sha.

I think some of these are too close to the original designs for the units and the lack of perspective makes the concepts hard to deal with since we can't see what part is how high above the ground.
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rattle
Damned Developer
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Joined: 01 Jun 2006, 13:15

Post by rattle »

I think you can make out most of it. I quite like the style, especially the warrior and can.
Argh wrote:It rolls backwards with every shot!
Yes, actually the gun was mounted in a sturdier fashion before but then it would have had no turret because pitching the gun first just doesn't work.
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Guessmyname
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Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

A peewee!

Image
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rattle
Damned Developer
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Joined: 01 Jun 2006, 13:15

Post by rattle »

Speaking of PWs, I'm wondering why no one ever took advantage of the peewee which came with upspring...
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Guessmyname
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Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

More cool concepty stuff from same person WZ mentioned!

http://itchstudios.com/psg/bc/apes1j.jpg
espylaub
Posts: 205
Joined: 01 May 2006, 11:35

Post by espylaub »

Warlord Zsinj wrote:I know an artist who is exceptionally talented at such things and loves TA.

He is pretty busy though.

EDIT: linked the images so as to save the forum formatting.

Super Cool TA-based desigs
From
[url=http://itchstudios.com/psg/]Super Cool Website[url]
Jesus H Christ, people, take a hint from this guy, he has STYLE! And style, and I say this without wanting to offend anyone, is something Spring really lacks. Having units look like that consistently would amount to Spring having actual art direction and a coherent visual design style, something it really needs.

Awesome! Oh, how I wish modellers would start building those things! :D
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1v0ry_k1ng
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Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

but that would just fall facedown the moment it was complete.
those models look really nice. once they are complete and textured they will be in demand for all the ta mods.
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Guessmyname
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Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

Flash tank!

Image
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Peet
Malcontent
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Joined: 27 Feb 2006, 22:04

Post by Peet »

espylaub wrote:And style, and I say this without wanting to offend anyone, is something Spring really lacks. Having units look like that consistently would amount to Spring having actual art direction and a coherent visual design style, something it really needs.
Kinda sad how many people haven't seen EE.
Sheekel
Posts: 1391
Joined: 19 Apr 2005, 19:23

Post by Sheekel »

This guy has an entire layout for a mod, just waiting to be made! Someone should contact him about using all of this:

http://itchstudios.com/psg/main.php?id=batcom
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

Would be really kool if some team would standup and redo all TA units with a unique style, but i guess it will just stay a dream :(
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

Hey, Guessmyname; should you be doing... other things? ;)
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Zoombie
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Joined: 15 Mar 2005, 07:08

Post by Zoombie »

Warlord Zsinj wrote:Hey, Guessmyname; should you be doing... other things? ;)
I can name a few. Like that comic book...

Oh and I really like them topdown visual thingies. Unfied, but still very "TAish" and in general quite cool. They look like they fit in a top down side scrolling game where you controll an obscenely overpowered VTOL with lots and lots of guns.
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Guessmyname
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Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

*hides*
Caradhras
Posts: 381
Joined: 31 Jul 2006, 21:49

Post by Caradhras »

Hi,
after having learned some basics in modeling, I felt the need to create something ^^

After my first model was totally messed up, I didnt like to entirely remodel it, perhaps it will be continued in the future.
Anyway thanks to smoth! :P

Some time ago I read a post, that the Depthcharge launchers arent used at all by the players.
So I tried to build some a defensive structure as a replacement or addition.

So here's my concept:

Model of structure:
Image

Model of projectile:
Image

So, what is it?

It is planned as an anti-sub/anti.ship equivalent to the Screamer AA Launchbase, so it shall have a long range, make a lot of damage, be very expensive and absolutely useless without radar our LOS of other units,while having a really long reload time.

So this thing should fire heavy torpedos (see second pic on the left ^^), but with the difference to the marine torp launcher, that the torps are carried by a rocket pack, most of the time.
Then, a short way before the target, the rocket pack is blown off and the torp drops into the water.

Before I continue, is this possible through scripting?

But the launch station itself should have no radar and just a very little LOS, so it is useless without radar/sonar support.

What do you think? I am still a total noob and didnt understand upspring to test it or even get through the process of UV-mapping (without thinking of scripting and texturing :| )

@smoth: I hope i got some edge loops here :lol:

Regards
Caradhras

E2:
Tower: 818 faces
torp: 442 faces
(triangulated)
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