When I'm working on a model, the last step in the workflow is to import into UpSpring from 3DS. Not OBJ. But I'm using OBJ a lot of the time because most uvmapping software is a lot happier with it than with 3DS. And it's the only format that exports properly. So please don't get sidetracked- I don't
import as OBJ. Not that I think taking away that option would be good, mind you, because a lot of people probably still do.
As for breaking up smoothing by splitting the surface... er... yeah... that's how it's done. Of course, everything that isn't split is welded, so it's not a bad thing- mildly inefficient, but welding 100% of the model is what makes it look so terrible in the first place- this is a direct tradeoff between professional quality and speed. There is no magic workaround.
People using "smoothing groups" in Max or Maya are doing exactly the same things. And it's only massively inefficient if you split every single flat surface from every non-coplanar surface, like I did with the original Lord model.
I don't want UpSpring to allow people to do this kind of stuff in it... I just want it to leave my optimized, blemish-free models alone. I have several pieces that were beautiful before I put them into UpSpring and I'm pretty grumpy about it
