UnityLobby - Page 37

UnityLobby

Discuss everything related to running Spring on your chosen distribution of Linux.

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What would u like to see implentent next (after next release should be tomorrow or day after at most)???

Poll ended at 20 Jul 2006, 01:04

Direct IP Multiplayer Games
7
54%
Chatroom (chat only for the moment)
1
8%
More Options for Configure Section
2
15%
More Options for Skirmish Section i.e colors teams spectators etc
3
23%
 
Total votes: 13

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elio
Posts: 133
Joined: 29 Dec 2006, 06:44

Post by elio »

SplashScreen is back twice,
First one is selection to pick different GUI's, with a countdown progressbar.
Default SplashScreen == last run GUI frontend if not possible. otherwise in order if possible i.e 1/ GTK 2/ QT.

Second one is a pulsing splashscreen, i.e progressbar going back & forward, while its updating Map & Mod Cache.
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Peet
Malcontent
Posts: 4384
Joined: 27 Feb 2006, 22:04

Post by Peet »

AF wrote:leaf graphic.... evergreens
o_O
hollowsoul
Posts: 665
Joined: 06 Jun 2006, 19:49

Post by hollowsoul »

own3d & Masse
Kinda updating Gentoo atm, so GIMP is broken atm.

Either of yours care to email your original pics for splashscreen plz to email add in UnityLobby Files....
i.e before u felt it needed to add the progressbar in yourselfs :)

Still coding away at GUI, should be alot easier to use when done, and still have more options at the same time.

I try and get some screenshots together later tonight, when i get parts of the gui done & polished..
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Relative
Posts: 1371
Joined: 15 Oct 2006, 13:17

Post by Relative »

Hey hollowsoul, do you have a copy of the readme. The link on the first page has been borked for a while now, and I would like to just try out the lobby as I don't know how to compile it :P
own3d
Posts: 129
Joined: 25 Aug 2006, 16:31

Post by own3d »

Can you give exact dimentions as I think its 640x303 but im not sure im not on linux to test atm.
own3d
Posts: 129
Joined: 25 Aug 2006, 16:31

Post by own3d »

I have gone with a more modern look

Image
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clericvash
Posts: 1394
Joined: 05 Oct 2004, 01:05

Post by clericvash »

looks amazing!
hollowsoul
Posts: 665
Joined: 06 Jun 2006, 19:49

Post by hollowsoul »

Couldnt agree more...

Anyway still working away at gtk-2.10 frontend. Had some brainstorms of ideas for gui, which required more work todo...

But anyway small overview of GUI Changes (done / in the works)
  • Status Icon -> Detected if displayed or not...

    If User Closes Main Window, gets asked if like to quit or min window to Status Icon)

    UnityLobby self-contained in single Main Window. Minus popups for options / settings / picking battle settings when hosting a game i.e password etc...

    Tabs displayed in Main Window for each section i.e Lobby / Battle / Mods Listings / Maps Listings / Lua etc...

    Ability to pick to show / hide tabs via Menu (hidden by default)

    Also ability to detach Tabs into seperate a Window i.e Lobby / Battle / Mods

    Menu Bar Layout is the following (since unable to get a screenshot of it :P )

    There will also be ablilty to automaticly get html links for missing mods / maps for Battles from UF thx to Iamacup fo rimplentmenting it

    Code: Select all

    Game  ->  
    New
    Host Network Game 
    End Game
    -----------
    Replays
    -----------
    Connect to Lobby Server
    Disconnect
    ----------
    Quit
    
    View ->
    Sections -->
    Game
    Lobby
    Lua
    Maps
    Mods
    Replays
    ---------
    Show Tabs (checkbox)
    
    Settings ->
    (not done yet)
    
    Help ->
    (not done yet, will also be version in about item)
Image
Image

I have pics for other sections when i get them finished off
10053r
Posts: 297
Joined: 28 Feb 2005, 19:19

Post by 10053r »

own3d. I love the look. However, I think it should say Spring (with UnityLobby in smaller print). Remember that the lobby is the only way that most people interact with the game. They are going to get confused and think the name of the game is "UnityLobby" rather than Spring. I think credit definitely needs to go to hollowsoul for creating this amazing lobby for us by putting his name on the splash screen, but the game is called Spring, so it needs to say that also.
own3d
Posts: 129
Joined: 25 Aug 2006, 16:31

Post by own3d »

10053r wrote:own3d. I love the look. However, I think it should say Spring (with UnityLobby in smaller print). Remember that the lobby is the only way that most people interact with the game. They are going to get confused and think the name of the game is "UnityLobby" rather than Spring. I think credit definitely needs to go to hollowsoul for creating this amazing lobby for us by putting his name on the splash screen, but the game is called Spring, so it needs to say that also.
The program your using is unity lobby so credit where credit is due anyone using it will know it launches spring. Besides the spring devs are trying to get away from people playing spring and prefer you play balanced annihilation or play XTA so the focus is more on the mods. Besides you do see spring plastered all over TASclient?
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

Well tasclient hasnt got anything plastered over it, not theres anywhere to plaster it on, so its nto really a relevant example.

I think that if you want you should incorporate the spring logo to the start screen at the side, liek you've doen the mac and linux pengiun, but unity should be the focus.
hollowsoul
Posts: 665
Joined: 06 Jun 2006, 19:49

Post by hollowsoul »

Alot of arguing over Splashscreen.
I make it alot simply its done, and no need to change it atm....

As for Spring Logo, will be in Status Icon, Window Icon (top left), in program launcher...
own3d
Posts: 129
Joined: 25 Aug 2006, 16:31

Post by own3d »

I have updated the design to reflect some of the ideas, also added some more colour and reduced the size of the logos.

Image
User avatar
Relative
Posts: 1371
Joined: 15 Oct 2006, 13:17

Post by Relative »

OMG HOLLOW SOUL I NEED A README OR SOME SORT OF INSTRUCTIONS ON WHAT THE HELL I DO WITH THIS TARBALL!1!!1!11Shift!!1!1! STOP IGNORING ME!
hollowsoul
Posts: 665
Joined: 06 Jun 2006, 19:49

Post by hollowsoul »

Build Spring from tagged checkout & make sure u do

Code: Select all

scons unitsync 
during the install this will get u unitsync.so

Then grab latest UnityLobby from svn (current, not tagged release)
  • Copy the unitsync.so will be in spring folder into the UnityLobby/client directory
Then

Code: Select all

python /path/to/UnityLobby/Unity.py
Thats all u need todo.

The 1st post == hasnt been updated inawhile, and the tarball is old spring-gui only works with spring 71b1 or previous versions...

I start a new UnityLobby thread with instructions, when i get latest rewrite done
hollowsoul
Posts: 665
Joined: 06 Jun 2006, 19:49

Post by hollowsoul »

Anyway some screenshots of new gui

Havent had to much time to code over last week, thus delay in getting this rewrite done...

Anyway once i get display Map & Mod Code done. Will be very similar to previous versions, so wont take long. Just need to code the abstracted code for battle info & creating script.txt from it. Plus a few minor gui additions & i will upload what i got done.

Then i get towork on getting adding the changes to Lobby GUI.

Note goal of gui is to get asmuch as possible in windows based of size of background image. So not much Desktop / resolution needed by UnityLobby.
It will resize alot nicer now & also will have ability to detach tabs to seperate windows & save thier possitions / status. So if u prefer to see Battle Chat in sperate window taking up 1/2 your desktop and rest in main window in tabs u can.


Small Note about screenshots:
Notice typo & fixed to much hassle to upload new screenshot
There will be a map preview in players section, want to test out a few ideas on it first.
Resource Bars -- Still work in progress, skipping on todo Mod / Map displaying.


Image Image
Image
own3d
Posts: 129
Joined: 25 Aug 2006, 16:31

Post by own3d »

Looks impressive im interested to see how this will turn out :)
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clericvash
Posts: 1394
Joined: 05 Oct 2004, 01:05

Post by clericvash »

Any ideas when it will be useable hollow?

I will have downloaded and installed opensuse 10.2 within the n ext few days so i will be anxious to play :)
hollowsoul
Posts: 665
Joined: 06 Jun 2006, 19:49

Post by hollowsoul »

Shrugs it be done when its done :-)
Taking my time, so can think the gui through...

So far added background code for saving Lobby Client Options.
And added menu below

Code: Select all

Lobby->
Connect to->
<List of Servers Names>
Reconnect
Disconnect
Havent decided where to put Add Server / Remove Server yet...
Also by default, UnityLobby will create server settings file, with Offical Lobby Server & Localhost Server Settings. (minus username, password of course)
When u click on either one u will see the below dialog

Image

Now need to add to GUI Code for Lobby (mostly cut/pasting from old version). And then tie it into the new Lobby Connection Code.
And then will code up the Battle Abstracted Code and it be ready...
Still abit todo, but nothing hard / new just tedious.


As a sidenote Gonna install fedora on my other machine as linux os. So no need to mess with gentoo to test out gtk-2.6 frontend. I might aswell make a rpm for spring while i am at it
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clericvash
Posts: 1394
Joined: 05 Oct 2004, 01:05

Post by clericvash »

God dam it looks so smart, love it :)

I am actually going to test the new ubuntu test-release and see if it is better with my wireless, current ubuntu doesn't let me wireless or wired netowkring work :(.

Keep it up hollow, im routing for you!
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