SplashScreen is back twice,
First one is selection to pick different GUI's, with a countdown progressbar.
Default SplashScreen == last run GUI frontend if not possible. otherwise in order if possible i.e 1/ GTK 2/ QT.
Second one is a pulsing splashscreen, i.e progressbar going back & forward, while its updating Map & Mod Cache.
UnityLobby
Moderator: Moderators
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own3d & Masse
Kinda updating Gentoo atm, so GIMP is broken atm.
Either of yours care to email your original pics for splashscreen plz to email add in UnityLobby Files....
i.e before u felt it needed to add the progressbar in yourselfs :)
Still coding away at GUI, should be alot easier to use when done, and still have more options at the same time.
I try and get some screenshots together later tonight, when i get parts of the gui done & polished..
Kinda updating Gentoo atm, so GIMP is broken atm.
Either of yours care to email your original pics for splashscreen plz to email add in UnityLobby Files....
i.e before u felt it needed to add the progressbar in yourselfs :)
Still coding away at GUI, should be alot easier to use when done, and still have more options at the same time.
I try and get some screenshots together later tonight, when i get parts of the gui done & polished..
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- Joined: 06 Jun 2006, 19:49
Couldnt agree more...
Anyway still working away at gtk-2.10 frontend. Had some brainstorms of ideas for gui, which required more work todo...
But anyway small overview of GUI Changes (done / in the works)

I have pics for other sections when i get them finished off
Anyway still working away at gtk-2.10 frontend. Had some brainstorms of ideas for gui, which required more work todo...
But anyway small overview of GUI Changes (done / in the works)
- Status Icon -> Detected if displayed or not...
If User Closes Main Window, gets asked if like to quit or min window to Status Icon)
UnityLobby self-contained in single Main Window. Minus popups for options / settings / picking battle settings when hosting a game i.e password etc...
Tabs displayed in Main Window for each section i.e Lobby / Battle / Mods Listings / Maps Listings / Lua etc...
Ability to pick to show / hide tabs via Menu (hidden by default)
Also ability to detach Tabs into seperate a Window i.e Lobby / Battle / Mods
Menu Bar Layout is the following (since unable to get a screenshot of it)
There will also be ablilty to automaticly get html links for missing mods / maps for Battles from UF thx to Iamacup fo rimplentmenting itCode: Select all
Game -> New Host Network Game End Game ----------- Replays ----------- Connect to Lobby Server Disconnect ---------- Quit View -> Sections --> Game Lobby Lua Maps Mods Replays --------- Show Tabs (checkbox) Settings -> (not done yet) Help -> (not done yet, will also be version in about item)


I have pics for other sections when i get them finished off
own3d. I love the look. However, I think it should say Spring (with UnityLobby in smaller print). Remember that the lobby is the only way that most people interact with the game. They are going to get confused and think the name of the game is "UnityLobby" rather than Spring. I think credit definitely needs to go to hollowsoul for creating this amazing lobby for us by putting his name on the splash screen, but the game is called Spring, so it needs to say that also.
The program your using is unity lobby so credit where credit is due anyone using it will know it launches spring. Besides the spring devs are trying to get away from people playing spring and prefer you play balanced annihilation or play XTA so the focus is more on the mods. Besides you do see spring plastered all over TASclient?10053r wrote:own3d. I love the look. However, I think it should say Spring (with UnityLobby in smaller print). Remember that the lobby is the only way that most people interact with the game. They are going to get confused and think the name of the game is "UnityLobby" rather than Spring. I think credit definitely needs to go to hollowsoul for creating this amazing lobby for us by putting his name on the splash screen, but the game is called Spring, so it needs to say that also.
Well tasclient hasnt got anything plastered over it, not theres anywhere to plaster it on, so its nto really a relevant example.
I think that if you want you should incorporate the spring logo to the start screen at the side, liek you've doen the mac and linux pengiun, but unity should be the focus.
I think that if you want you should incorporate the spring logo to the start screen at the side, liek you've doen the mac and linux pengiun, but unity should be the focus.
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- Posts: 665
- Joined: 06 Jun 2006, 19:49
Build Spring from tagged checkout & make sure u do
during the install this will get u unitsync.so
Then grab latest UnityLobby from svn (current, not tagged release)
Thats all u need todo.
The 1st post == hasnt been updated inawhile, and the tarball is old spring-gui only works with spring 71b1 or previous versions...
I start a new UnityLobby thread with instructions, when i get latest rewrite done
Code: Select all
scons unitsync
Then grab latest UnityLobby from svn (current, not tagged release)
- Copy the unitsync.so will be in spring folder into the UnityLobby/client directory
Code: Select all
python /path/to/UnityLobby/Unity.py
The 1st post == hasnt been updated inawhile, and the tarball is old spring-gui only works with spring 71b1 or previous versions...
I start a new UnityLobby thread with instructions, when i get latest rewrite done
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- Joined: 06 Jun 2006, 19:49
Anyway some screenshots of new gui
Havent had to much time to code over last week, thus delay in getting this rewrite done...
Anyway once i get display Map & Mod Code done. Will be very similar to previous versions, so wont take long. Just need to code the abstracted code for battle info & creating script.txt from it. Plus a few minor gui additions & i will upload what i got done.
Then i get towork on getting adding the changes to Lobby GUI.
Note goal of gui is to get asmuch as possible in windows based of size of background image. So not much Desktop / resolution needed by UnityLobby.
It will resize alot nicer now & also will have ability to detach tabs to seperate windows & save thier possitions / status. So if u prefer to see Battle Chat in sperate window taking up 1/2 your desktop and rest in main window in tabs u can.
Small Note about screenshots:
Notice typo & fixed to much hassle to upload new screenshot
There will be a map preview in players section, want to test out a few ideas on it first.
Resource Bars -- Still work in progress, skipping on todo Mod / Map displaying.


Havent had to much time to code over last week, thus delay in getting this rewrite done...
Anyway once i get display Map & Mod Code done. Will be very similar to previous versions, so wont take long. Just need to code the abstracted code for battle info & creating script.txt from it. Plus a few minor gui additions & i will upload what i got done.
Then i get towork on getting adding the changes to Lobby GUI.
Note goal of gui is to get asmuch as possible in windows based of size of background image. So not much Desktop / resolution needed by UnityLobby.
It will resize alot nicer now & also will have ability to detach tabs to seperate windows & save thier possitions / status. So if u prefer to see Battle Chat in sperate window taking up 1/2 your desktop and rest in main window in tabs u can.
Small Note about screenshots:
Notice typo & fixed to much hassle to upload new screenshot
There will be a map preview in players section, want to test out a few ideas on it first.
Resource Bars -- Still work in progress, skipping on todo Mod / Map displaying.



- clericvash
- Posts: 1394
- Joined: 05 Oct 2004, 01:05
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- Joined: 06 Jun 2006, 19:49
Shrugs it be done when its done 
Taking my time, so can think the gui through...
So far added background code for saving Lobby Client Options.
And added menu below
Havent decided where to put Add Server / Remove Server yet...
Also by default, UnityLobby will create server settings file, with Offical Lobby Server & Localhost Server Settings. (minus username, password of course)
When u click on either one u will see the below dialog

Now need to add to GUI Code for Lobby (mostly cut/pasting from old version). And then tie it into the new Lobby Connection Code.
And then will code up the Battle Abstracted Code and it be ready...
Still abit todo, but nothing hard / new just tedious.
As a sidenote Gonna install fedora on my other machine as linux os. So no need to mess with gentoo to test out gtk-2.6 frontend. I might aswell make a rpm for spring while i am at it

Taking my time, so can think the gui through...
So far added background code for saving Lobby Client Options.
And added menu below
Code: Select all
Lobby->
Connect to->
<List of Servers Names>
Reconnect
Disconnect
Also by default, UnityLobby will create server settings file, with Offical Lobby Server & Localhost Server Settings. (minus username, password of course)
When u click on either one u will see the below dialog

Now need to add to GUI Code for Lobby (mostly cut/pasting from old version). And then tie it into the new Lobby Connection Code.
And then will code up the Battle Abstracted Code and it be ready...
Still abit todo, but nothing hard / new just tedious.
As a sidenote Gonna install fedora on my other machine as linux os. So no need to mess with gentoo to test out gtk-2.6 frontend. I might aswell make a rpm for spring while i am at it
- clericvash
- Posts: 1394
- Joined: 05 Oct 2004, 01:05