Bug found for balanced annihilation....Peewees dragons teeth - Page 4

Bug found for balanced annihilation....Peewees dragons teeth

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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zecrazyone
Posts: 15
Joined: 12 Dec 2006, 07:09

Post by zecrazyone »

it doesnt take too many dts to block a passage, only about 10-20. also, if you do reach unit limit because of walls, replace the walls with lines of fake fusions :P

not only are they cheap and have a good amount of health, but you only need a few of them
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Post by manored »

1v0ry_k1ng wrote:
FLOZi wrote:Of course, DT's will now count towards unit count...
good, that'll punish porcing.
If someone porces he is either:
A: Stupid
B: Doing the right thing because the map doesnt encourages expansion.

So porcing shouldnt be punished.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

1v0ry_k1ng wrote:good, that'll punish porcing.
If dts are all it takes to porc you then I feel sorry for your troops.
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BigSteve
Posts: 911
Joined: 25 Sep 2005, 12:56

Post by BigSteve »

Porcing doesn't need to be punished, the disadavtages of porcing are obvious and have been stated over and over again, however its part of the game and is a valid tactic in some situations, especially in team games, to hold a flank when youre getting bashed up by Cabbage for example. ^^
It seems silly to leave dt's to add towards unit count, they should be changed back if possible imo.
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MadRat
Posts: 532
Joined: 24 Oct 2006, 13:45

Post by MadRat »

Make them transportable, that'll make them worthwhile as scripted units. j/k
Last edited by MadRat on 07 Feb 2007, 03:57, edited 1 time in total.
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Nemo
Spring 1944 Developer
Posts: 1376
Joined: 30 Jan 2005, 19:44

Post by Nemo »

NOiZE wrote:
FLOZi wrote:Of course, DT's will now count towards unit count...
no? they can still turn into a feature straight away right?
Actually, yes. Script fired weapon in a function called by create that starts with a sleep that only damages DTs in a very small area. You just wouldn't be able to build them when you hit the unit limit.


That way, they don't count toward unit limit, *and* have the cool script features. Teamcolor might go poof though.
danzel
Posts: 56
Joined: 30 Sep 2005, 01:49

Post by danzel »

MadRat wrote:Make them transportable, that'll make them worthwhile as scripted units.
+1
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

MadRat wrote:Make them transportable, that'll make them worthwhile as scripted units. j/k
While they still wouldn't function properly becuase enemy units would kill them, the idea of a transport that can carry a CORPSE(that is what walls are) would be made of win...

Image

My spring has one i, SOMEONE WRITE A PATCH!
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jackalope
Posts: 695
Joined: 18 Jun 2006, 22:43

Post by jackalope »

I can't wait until I can I transport 40-50 corpses into my enemy's base for hilarity
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

lol, putting a krog corpse to block your enemy from leaving his base would be LOL!
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