Yes, i want that now.
Would be cool to change mod just for different type of maps, like small maps, or large maps.
So mod makers could make different mutators just for different maps.
WHY?? It is impossible to balance the mod for all types of maps.
Possibility to change mutator without closing server
Moderator: Moderators
I wouldnt like it fi the balance of the mod changed to sutie the map and tbh no modder would bother balancing for every single map, nor would they be arsed going through all the maps and adding identifying tags such as "Hilly" etc, then there's standardisation, and how different types of mods require different types of standards, and how whats hilly for one mod may be flat for another.
And even if you overcome all those problems, its not user friendly and it will deter players from using specific mods or maps.
And even if you overcome all those problems, its not user friendly and it will deter players from using specific mods or maps.
Not every single map, only few mutators.AF wrote:I wouldnt like it fi the balance of the mod changed to sutie the map and tbh no modder would bother balancing for every single map, nor would they be arsed going through all the maps and adding identifying tags such as "Hilly" etc, then there's standardisation, and how different types of mods require different types of standards, and how whats hilly for one mod may be flat for another.
And even if you overcome all those problems, its not user friendly and it will deter players from using specific mods or maps.
And those mutators could be made automatically with some program.