Modelers and Skinners Wanted

Modelers and Skinners Wanted

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Modelers and Skinners Wanted

Post by Argh »

Hello, folks. Since posting for a sound-editor seems to have worked out well, I'm now calling for some more talent, to see if I can shake a few more folks loose.

I am looking for people who are either:

1. Lightning-fast production modelers, who can work from very strict guidelines, dimensional drawings, and other reference materials, while producing low-poly models suitable for use in a RTS setting.

2. Capable painters who can skin 3D models quickly and accurately reproduce colors, wear marks, and mechanical details from reference materials. Do not apply if you've never skinned before, please.

Workmanship and speed are both requirements, but I'll take fast and not-perfect (not sloppy or newbie work, mind ye!) over perfect but incredibly slow any day of the week- my project is in production mode, and is nearing feature-completion on the major aspects of new code required. We're about 2 months from "go" on the coding end, basically- I need S3Os now.

If you are interested in this opportunity, you must send me a portfolio showing several pieces of recent work. If you are a modeler, you must send me a mesh. I will not rip it off, show it to other people, etc., and you will retain copyrights to your work until it is accepted by the production team.

This is a free gig; however, the project will be high-profile, will be well-publicized, and should look good on resumes- but I'm looking for people who can get down and dirty right away, without any supervision other than a task list. Email or PM me if you are interested.
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MR.D
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Joined: 06 Aug 2005, 13:15

Post by MR.D »

any $$ inolved?
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Modelers and Skinners Wanted

Post by smoth »

Argh wrote: This is a free gig
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Comp1337
Posts: 2434
Joined: 12 Oct 2005, 17:32

Post by Comp1337 »

Are you stealing people from spring to your own project?
/tinfoilhat
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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

*me raises hand*

I can do the modelling bit

EDIT: Meshes etc in a moment
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aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Post by aGorm »

He means a project for spring Im pretty sure.

aGorm
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LathanStanley
Posts: 1429
Joined: 20 Jun 2005, 05:16

Post by LathanStanley »

HAH! so argh can GPL it and make it "copyrighted material??"

I'll pass.

:roll:
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

over perfect but incredibly slow any day of the week
LOLERS... :'(

I'm out. I propose principal Skinner however...
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

I'm not sure Arghs project is GPL'able in its entirety anyway.
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

LOL! GPL! How's about... no.

I cannot GPL this game. It has to remain private.

Which is good, in the sense that I don't have to bother explaining/defending a license, but it's bad in the sense that I'm making very neat things and I can't give them away- and I have absolutely no choices about that, either.
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rattle
Damned Developer
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Joined: 01 Jun 2006, 13:15

Post by rattle »

I suppose you are not going to spoil what it is right?
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

Are you stealing people from spring to your own project?
/tinfoilhat
No. If I was starting a project sans Spring, I'd just go to Polycount and grab random goobers, frankly. Our talent pool here is small, but I'd rather deal with people who're at least somewhat ready to deal with the realities of making S3Os, not somebody who'd say, "what, I can't just IK it" and throw an artistic hissy-fit :P
Crampman
Posts: 117
Joined: 22 Dec 2005, 12:17

Post by Crampman »

I'm affrait I'm not a fast modeler... :wink:
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

guys come on, give it a try, you never know, you may have what it takes.

Although to be honest I have a feeling I know what he is asking of you. Argh, I still believe telling people what you want them to model would also help. It is important to know what you are getting into.

For example lets take two projects...

a mod based on transformers

a mod based on road rovers

The reference material for transformers would be easier to work with as there are toy you can look at and art you can get easily.

road rovers on the other hand has only a handfull of episodes and no art/toys are available.
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Fanger
Expand & Exterminate Developer
Posts: 1509
Joined: 22 Nov 2005, 22:58

Post by Fanger »

id contemplate this, but LOL...
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