Modelers and Skinners Wanted
Moderators: MR.D, Moderators
Modelers and Skinners Wanted
Hello, folks. Since posting for a sound-editor seems to have worked out well, I'm now calling for some more talent, to see if I can shake a few more folks loose.
I am looking for people who are either:
1. Lightning-fast production modelers, who can work from very strict guidelines, dimensional drawings, and other reference materials, while producing low-poly models suitable for use in a RTS setting.
2. Capable painters who can skin 3D models quickly and accurately reproduce colors, wear marks, and mechanical details from reference materials. Do not apply if you've never skinned before, please.
Workmanship and speed are both requirements, but I'll take fast and not-perfect (not sloppy or newbie work, mind ye!) over perfect but incredibly slow any day of the week- my project is in production mode, and is nearing feature-completion on the major aspects of new code required. We're about 2 months from "go" on the coding end, basically- I need S3Os now.
If you are interested in this opportunity, you must send me a portfolio showing several pieces of recent work. If you are a modeler, you must send me a mesh. I will not rip it off, show it to other people, etc., and you will retain copyrights to your work until it is accepted by the production team.
This is a free gig; however, the project will be high-profile, will be well-publicized, and should look good on resumes- but I'm looking for people who can get down and dirty right away, without any supervision other than a task list. Email or PM me if you are interested.
I am looking for people who are either:
1. Lightning-fast production modelers, who can work from very strict guidelines, dimensional drawings, and other reference materials, while producing low-poly models suitable for use in a RTS setting.
2. Capable painters who can skin 3D models quickly and accurately reproduce colors, wear marks, and mechanical details from reference materials. Do not apply if you've never skinned before, please.
Workmanship and speed are both requirements, but I'll take fast and not-perfect (not sloppy or newbie work, mind ye!) over perfect but incredibly slow any day of the week- my project is in production mode, and is nearing feature-completion on the major aspects of new code required. We're about 2 months from "go" on the coding end, basically- I need S3Os now.
If you are interested in this opportunity, you must send me a portfolio showing several pieces of recent work. If you are a modeler, you must send me a mesh. I will not rip it off, show it to other people, etc., and you will retain copyrights to your work until it is accepted by the production team.
This is a free gig; however, the project will be high-profile, will be well-publicized, and should look good on resumes- but I'm looking for people who can get down and dirty right away, without any supervision other than a task list. Email or PM me if you are interested.
Re: Modelers and Skinners Wanted
Argh wrote: This is a free gig
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
- LathanStanley
- Posts: 1429
- Joined: 20 Jun 2005, 05:16
LOL! GPL! How's about... no.
I cannot GPL this game. It has to remain private.
Which is good, in the sense that I don't have to bother explaining/defending a license, but it's bad in the sense that I'm making very neat things and I can't give them away- and I have absolutely no choices about that, either.
I cannot GPL this game. It has to remain private.
Which is good, in the sense that I don't have to bother explaining/defending a license, but it's bad in the sense that I'm making very neat things and I can't give them away- and I have absolutely no choices about that, either.
No. If I was starting a project sans Spring, I'd just go to Polycount and grab random goobers, frankly. Our talent pool here is small, but I'd rather deal with people who're at least somewhat ready to deal with the realities of making S3Os, not somebody who'd say, "what, I can't just IK it" and throw an artistic hissy-fitAre you stealing people from spring to your own project?
/tinfoilhat

guys come on, give it a try, you never know, you may have what it takes.
Although to be honest I have a feeling I know what he is asking of you. Argh, I still believe telling people what you want them to model would also help. It is important to know what you are getting into.
For example lets take two projects...
a mod based on transformers
a mod based on road rovers
The reference material for transformers would be easier to work with as there are toy you can look at and art you can get easily.
road rovers on the other hand has only a handfull of episodes and no art/toys are available.
Although to be honest I have a feeling I know what he is asking of you. Argh, I still believe telling people what you want them to model would also help. It is important to know what you are getting into.
For example lets take two projects...
a mod based on transformers
a mod based on road rovers
The reference material for transformers would be easier to work with as there are toy you can look at and art you can get easily.
road rovers on the other hand has only a handfull of episodes and no art/toys are available.