Planet shaped map system
Moderator: Moderators
Planet shaped map system
This is probaly nearly impossible in near future but... how about making it possible to do planet shaped maps, like the ones of populous?
populous doesnt have spherical maps at all. It has the illusion of sphere worlds but really they're just heightmaps on donut worlds.
What happens is you have the top down view where its all flat TA style.
Then you ahve side mode where you can see the curvature, this is by rotating rendered co-ordinates to display the flat world as if it where a sphere world. Internally the model of the world doesnt match this.
Then you have the global view, which is a sphere with a coloured in heightmap with overlaid icons for sfx and units.
This is further supported in that populous maps are indeed heightmaps combined with AI scripts, feature positions, and displacement maps determining what texture to use for flat areas (singular ) and what colour terrain is at certain heights.
What happens is you have the top down view where its all flat TA style.
Then you ahve side mode where you can see the curvature, this is by rotating rendered co-ordinates to display the flat world as if it where a sphere world. Internally the model of the world doesnt match this.
Then you have the global view, which is a sphere with a coloured in heightmap with overlaid icons for sfx and units.
This is further supported in that populous maps are indeed heightmaps combined with AI scripts, feature positions, and displacement maps determining what texture to use for flat areas (singular ) and what colour terrain is at certain heights.
This is how it could be done for real:
http://www.fl-tw.com/InfinityForums/vie ... re+mapping
http://www.fl-tw.com/InfinityForums/vie ... re+mapping
Ah... too bad I dont know how to visualize codes in working programsbamb wrote:This is how it could be done for real:
http://www.fl-tw.com/InfinityForums/vie ... re+mapping

- Lindir The Green
- Posts: 815
- Joined: 04 May 2005, 15:09