I could spend some time copy pasting and telling where you lie and such (not first time).
Instead of that i will talk about the criticism you just redacted.
It is very annoying for a person to be launching an attack, and have another person hit a bullet time just to counter it. Likewise, imagine if there are eight players in the game, and every 5 minutes someone activates bullet time
It may be annoying, but that has to be tried.
Agree, its uther objective is to be able to "counter" the attack, but "counter" not like stopping the hole attack hitting a key, but instead using more time to defend (
or attack, wtv). (time here grants you the ability mm).
About 8 players (8*3=16 Slowdowns) in same game.. (not much usual).
Yeah could be anoying... maybe taking into account that any game shouldnt have more than ... 6 slowdowns?
Thus, when 6 ppl in game everybody has one.
But when 8, its only 3/4 duration. something like that may do.
That is depending on the time each slowdown lasts... and that is delicate matter. Maybe... 10-15 secs?.. (thats 1:10 max added time, for a 45 mins avrg game, not much). Anyhow this must be measured. Also slowdown rate should be (.5x is playable).
No sense in getting too complicated yet.
i would like to try it and be able to say its bs or not.
About the pause and + - key, read above.
That is all your criticism.
ANY feature will take time and effort, and ANY feature may not worth it.
Anyhow im not asking 4 your time btw tx. Even im not asking anyone's time, its just an idea.
Finally, my adverse reaction is not with criticism, is with stupidity, wich i heate.