Adrenaline Rush Key (idea) ()

Adrenaline Rush Key (idea) ()

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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mongus
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Joined: 15 Apr 2005, 18:52

Adrenaline Rush Key (idea) ()

Post by mongus »

Lets say every player has 3 of this instances.

It synchs clients and then does a Slowdown.

So you can mm bigtime. (maybe some FPS too 8) )

Its usefull on big stress situations and a replacement to the ability to control game speed.

The slowdown time may be configured... but i think it shouldnt be much.

This can be implemented as an optional feature.
Last edited by mongus on 03 Jun 2005, 20:12, edited 5 times in total.
mongus
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Post by mongus »

In many games, specially the shared commander, or allyed games, i feel in the need of slowing down things to talk to my ally, get to his attention some important detail, (maybe some weak spot that is being attacked, or maybe to plan a defensive tactic... like "dont build anything till the ddm is done" or "dont use energy now" or "carefull a bunch of mavs are entering by the left, go fly some finks over them"... ).

The only way to do have enough time to do so in a few time.. er... is to be able to slow time down.

Last time i needed to do so, i tried to speed down the game, but the enemy got it back to 1, (of course the wanted to destroy hole isle, the less time i had, the best for him). So i really couldnt talk to my ally, and agree on some defensive tactic.
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[K.B.] Napalm Cobra
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Post by [K.B.] Napalm Cobra »

Making a new thread doesn't make it a better idea, just spam.
Warlord Zsinj
Imperial Winter Developer
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Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

Not to mention censorship.

If people think your idea is crap, rethink it, or withdraw it. You didn't even change anything, just reposted your last posts.
mongus
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Post by mongus »

Your posts in the last thread where not usefull at all.

Napalm, you told this was a dumb feature, that should be posponed in benefit of good ones.
As you are not coding the game yourself (to my knoledge), and you cant helo me either, i dont see the usefullness of your post.

Warlod, you told something about nobody using it... and then i couldnt understand what else... something about pressing the key various time to get an increasing effect... i think thats not usefull, but disturbing... bullet time is too slow. (if was that what you where talking about).
Then you told my opinions are idiot, wich is a personal attack and BS.
Anyhow that is off topic, and arrogant.
I dont see value in that posts unless warlord can gets its ideas well written.

As per Masse, i think he confused Spring with some FPS.. (painkiller?).
But he was fun to talk to.

Censorship... well.. maybe what you do. bloating this thread is censorshit?

Back to topic, i think im just longuing to TA:M, there small changes could be made and mixed giving the hole game a different flavor.

That is how i would like this feature (and a lot more) to work, a la mutator...
Frog
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Joined: 12 Sep 2004, 20:09

Post by Frog »

Mongus what about pause? Isn´t that almost the same as the feature your asking for ?
No FPS though :P
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Min3mat
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Joined: 17 Nov 2004, 20:19

Post by Min3mat »

sounds pretty silly. play with some friends and pause the game using the
Pause
Break
button on your keyboard! i think this idea is silly and this thred should be locked
mongus
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Post by mongus »

I use the pause key...
The pause key has not the same effect.
It breaks the gameplay, otoh the slowdown lets you keep doing what you were doing, but you have more time to acomplish the same. (in better shape).

Also, the pause key can be unpaused... that simple. No enemy would like to give its oponnet enough time to recover and mm stuff. This idea is just like a pause key, but:

-it doesnt breakes the gameplay.
-it cannot be undo by the enemy.
Warlord Zsinj
Imperial Winter Developer
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Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

I never insulted you. I make a point of avoiding ad hominem in design-based discussions, so it is out of the question.

I don't see how the fact that nobody would use it is irrelevant.

It is very annoying for a person to be launching an attack, and have another person hit a bullet time just to counter it. Likewise, imagine if there are eight players in the game, and every 5 minutes someone activates bullet time. The whole game would have to be slowed down for everyone; even if a person was just sitting at his base building. That would get very frustrating.

Furthermore, it is a suggestion which would take time and effort to implement and balance. I don't think the suggestion is a particularly good one, and I have outlined reasons why above. If you would still like to slow the game, you are still able too, just not with a specific in built feature. You just hit the minus key several times, and it will slow the game down. Then you hit the plus key to return to normal speed.
Or just use the pause key as suggested.

And don't take such an adverse reaction to criticism. Without criticism, Spring cannot proceed. For example, an idea might work, but in its originally suggested form, it is far too unfeasible. People will tell you "this idea is bad", and you rethink and refine it, and they will help you too. It results in a better game.
mongus
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Post by mongus »

I could spend some time copy pasting and telling where you lie and such (not first time).
Instead of that i will talk about the criticism you just redacted.
It is very annoying for a person to be launching an attack, and have another person hit a bullet time just to counter it. Likewise, imagine if there are eight players in the game, and every 5 minutes someone activates bullet time
It may be annoying, but that has to be tried.
Agree, its uther objective is to be able to "counter" the attack, but "counter" not like stopping the hole attack hitting a key, but instead using more time to defend (or attack, wtv). (time here grants you the ability mm).

About 8 players (8*3=16 Slowdowns) in same game.. (not much usual).
Yeah could be anoying... maybe taking into account that any game shouldnt have more than ... 6 slowdowns?
Thus, when 6 ppl in game everybody has one.
But when 8, its only 3/4 duration. something like that may do.
That is depending on the time each slowdown lasts... and that is delicate matter. Maybe... 10-15 secs?.. (thats 1:10 max added time, for a 45 mins avrg game, not much). Anyhow this must be measured. Also slowdown rate should be (.5x is playable).

No sense in getting too complicated yet.
i would like to try it and be able to say its bs or not.
About the pause and + - key, read above.

That is all your criticism.

ANY feature will take time and effort, and ANY feature may not worth it.
Anyhow im not asking 4 your time btw tx. Even im not asking anyone's time, its just an idea.
Finally, my adverse reaction is not with criticism, is with stupidity, wich i heate.
Last edited by mongus on 02 Jun 2005, 15:36, edited 1 time in total.
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[K.B.] Napalm Cobra
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Post by [K.B.] Napalm Cobra »

Appart from previously stated reasons this is a bad idea because it gives to much advantage to a defending player. Theres no possible use for this feature when attacking.
mongus
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Post by mongus »

I really dont care about convincing anyone here.
Just post your usefull thougts here.

Its equally usefull on attacking imho.
Managing small specialized armies is an example.
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Min3mat
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Post by Min3mat »

LOOK MAN PLAY WITH SOME FRIENDS (IF U HAVE ANY) WHO DON'T MIND U SLOWING THE GAME TO .5 OR PAUSING IT FOR FUCKS SAKE :evil:
Kickban
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Joined: 03 May 2005, 18:34

Post by Kickban »

Can someone explain me with this thread turn to flame ? Mongus is only exposing an idea (which i find not bad), and you all start bitting him...
Maybe i missed a part of the discution, but for what i know, everyone here is free to give ideas and don't fall under a rain of fire.
And for those don't seeing any use of the idea, just tell yourself that YOU don't see any use.

Don't remember SJ got any flame when he exposed his repulsor idea, which don't fit in any OTA game, beside mods.
mongus
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Post by mongus »

is this payed spam or something?
if not, you should seriously start charging.

i really ask for min3mat post to be deleted.

no better dont delete it.. Roflmao!
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Min3mat
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Post by Min3mat »

well ppl i play with don't mind me slowing/pausing game dude its you not them! have u even asked??? or do u play such selfless pricks who have no fun?
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Lindir The Green
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Post by Lindir The Green »

I personally really don't like this idea. First of all, spring is a STRATGY game. Not a fps. This idea would subtract strategy. It would make surprise attacks worthless, because the defender would have a lot of time to react.

Second, it would severly slow down gameplay. In an hour long 8 person slugfest, there would be 24 slowdowns. That means that there would be, on average, more than 1 slowdown every 3 minutes. Can you imagine how incredibly dull a game would be with slow periods that often.

Third, there are absolutely NO ways that it would enhance gameplay. So nobody is going to want to code it for testing it out. The only non-negative thing that it would do is according to you, make it look cooler. And I am sure that there are many people who would not think that it would look cooler (such as me.) So if you could code it, then go ahead, and I wish you luck trying to get people to play in a game with it enabled.
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[K.B.] Napalm Cobra
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Post by [K.B.] Napalm Cobra »

Don't remember SJ got any flame when he exposed his repulsor idea, which don't fit in any OTA game, beside mods.
That was for three reasons...

A) His idea didn't suck.
B) It wasn't already possible in a better thought out manner.
C) He's part of the team making this, what they say goes.
mongus
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Post by mongus »

Napalm,
can you tell me why te idea sux?
CaptainExo
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Post by CaptainExo »

I can tell you why the idea is unfeasable;

1) This is an RTS, not an FPS. Robots do not have Adrenalin
2) It doesn't really fit the situation (see above)
3) It could be abused by idiots in order to ruin a game
4) In hectic battles, unless you're a micromanagement addict, it's practically useless (it may be useful in defense, but if you're attacking someone, you might as well let them use their shot of it, then piggyback on that)
5) There is no 5
6) Most battles would end up taking place largely in this "bullet time", and in a combined attack, two or more players could combine their shots of it to completely decimate someone

See, your little idea that it affects everyone is turned against you. If you use it in defense, your attacker also gets the effect, therefore getting a free shot, whilst you lose one, and being able to effectively micro his or her forces!
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