discrimination based on rank?

discrimination based on rank?

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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NightfallGemini
Posts: 59
Joined: 07 May 2005, 23:48

discrimination based on rank?

Post by NightfallGemini »

I've noticed that next to no one will be even willing to play with a person with a single chev rank regardless of anything else. it can't just be a "slow day" if every room except a one chev or two chev's room is full. :P
RaiFox
Posts: 40
Joined: 06 Oct 2006, 16:12

Post by RaiFox »

I don't mind playing with the single chev rank's

But its not worth my time if they are hosting, they properly haven't port forwarded yet, and if the game does work they will be beaten easy and leave the game (taking the server down with it).

Even tho this isn't always going to happen its still not worth the risk.
NightfallGemini
Posts: 59
Joined: 07 May 2005, 23:48

Post by NightfallGemini »

RaiFox wrote:I don't mind playing with the single chev rank's

But its not worth my time if they are hosting, they properly haven't port forwarded yet, and if the game does work they will be beaten easy and leave the game (taking the server down with it).

Even tho this isn't always going to happen its still not worth the risk.
Port forwarded? I haven't seen a single person, one chev or not, use a hardware firewall. =P
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Foxomaniac
Posts: 691
Joined: 18 Jan 2006, 16:59

Post by Foxomaniac »

Don't let them scare you away =P.

Feel free to play spring, ask questions and the like - many WILL help you.

Those who kick based on rank simply forgot their humble n33b roots :P.
Sahtor
Posts: 7
Joined: 17 Sep 2006, 17:03

Post by Sahtor »

I got asked if I was a smurf in my third online game and I lost that match. Been playing AAI for a while and watched couple really good replays before trying online myself. Biggest hangup I caused was not finding the Ready button in 2 of my games for 1-2 minutes.
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Strategia
Posts: 575
Joined: 06 Apr 2006, 18:32

Post by Strategia »

I don't mind playing with Privates or Corporals, I'm not really that good myself. Plus, for some reason introducing other people to something I like and explaining to them how it all works gives me a warm fuzzy feeling inside. (Time I swallowed another electric razor..... :P )
ZellSF
Posts: 1187
Joined: 08 Jul 2006, 19:07

Post by ZellSF »

NightfallGemini wrote:
RaiFox wrote:I don't mind playing with the single chev rank's

But its not worth my time if they are hosting, they properly haven't port forwarded yet, and if the game does work they will be beaten easy and leave the game (taking the server down with it).

Even tho this isn't always going to happen its still not worth the risk.
Port forwarded? I haven't seen a single person, one chev or not, use a hardware firewall. =P
Port forwarding isn't only needed on hardware firewalls, routers, which are very common in home networks might need port forwarding.
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BlackLiger
Posts: 1371
Joined: 05 Oct 2004, 21:58

Post by BlackLiger »

Plus I'm a 1 chev and I don't use port forwarding (cause our firewall consists of 2 firewalls on this machine, plus a networked PC and another firewall, and I CBA altering the settings everywhere on them both)....

And yes, I just said that despite my age in the community, I'm a 1 chev. I don't get to play much. for reasons above...
Kixxe
Posts: 1547
Joined: 14 May 2005, 10:02

Post by Kixxe »

Many 1 chevs are smurfs, so...
richw
Posts: 42
Joined: 24 Sep 2005, 17:54

Re: discrimination based on rank?

Post by richw »

NightfallGemini wrote:I've noticed that next to no one will be even willing to play with a person with a single chev rank regardless of anything else. it can't just be a "slow day" if every room except a one chev or two chev's room is full. :P
There usally is some discrimination, because those people quit at the first sign of trouble - when there base can be saved. Saying that I see many higher ranking people (and stars) doing the same now :cry:
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SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

I don't mind 1v1 them :>

Playing team games with anyone less then general rank is a little scary these days, the reason being that it just really isn't predictable any more. Some 1 chevs are OTA players and learn quick to hold their own quite nicely, and some 4chevs play a ton of speedmetal and suck ass at the game in total when you try to balance them in. I hate being the guy stuck on the team with the guy who can't figure out how to properly place metal extractors to get income when the other team has the 1chev prodigy that is enough of a challenge alone to beat.

It would be nice if we had some AA tutorials or something in video form that people could easily pick up and start with before they stumble blatantly around the game. The TAS user interface leaves a fair bit to be desired...
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Relative
Posts: 1371
Joined: 15 Oct 2006, 13:17

Post by Relative »

I don't mind playing with single chev ranks in small battles. And as Strategia said it is always fun to explain and help new players through the learning curve of the engine/client/mods. However, if I'm hosting larger matches (4v4 etc) with a lot of higher ranking players I do kick single chevs as they tend slow down and disrupt the game, and many others complain as well.
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LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Post by LordMatt »

We put them on our team to reduce the whining if they're aren't enough LCC to fill a team.
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

It would be nicest if there was some way of tracking win/lose ratio for each player.
quiting a game before it ends counting as a lose, to stop quiting before defeat.then you know from a glance if they can play the games or suck the ass and team them accordingly.
the main problem with one ranks is the huge amount of management they tend to need to play the games, really you should play the AI until your at least a 2 rank so you at least know whats going on.
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Licho
Zero-K Developer
Posts: 3803
Joined: 19 May 2006, 19:13

Post by Licho »

There is such tracking mechanism - however just for autohosts .. It tracks all your games and can give you data such as your win % in given mod, on given map or percentage of games you quit..

!stats commands on springie can display some of these data ... there are already over 500 games in database http://www.unknown-files.net/stats/games.php
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Strategia
Posts: 575
Joined: 06 Apr 2006, 18:32

Post by Strategia »

Problem is that "innocent" players can rack up defeats this way. Sometimes, I have to quit mid-game due to circumstances beyond my control, and this would count to my defeats score.
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Acidd_UK
Posts: 963
Joined: 23 Apr 2006, 02:15

Post by Acidd_UK »

Just have an 'unfinished' % to go along with wins and losses.
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Licho
Zero-K Developer
Posts: 3803
Joined: 19 May 2006, 19:13

Post by Licho »

Stats of autohosts work this way..
if your team wins - you get victory..
if your team loses - you get defeat..

if you leave or disconnect (=crash) before you were defeated (=before you gave your stuff to ally) you will get quit ..

Basic stats show win % and quit %
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

I would like that more if my wireless didn't drop out in all the games I've played since the autohost has come into existance.
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MR.D
Posts: 1527
Joined: 06 Aug 2005, 13:15

Post by MR.D »

Ranks need to be more detailed for sure.

A WIN/LOSS ration would be a good start, the problem would be in getting a solid system in place to track it.

If its possible, a way to use the HOUR based ranking + a WIN/LOSS ratio would be even more usefull, but would be tricky.

TBH though, when I look back at the games I enjoyed the most, it was when ranks didn't exist, everyone was equal and all this Rank Segregation wasn't part of the every day cycle of finding a good game to play.

Back then, everyone just played to play, and it was the anonymity that created a much more enjoyable experience.

Its becoming pretty sad when the 1337 team stacking, and noob hating has gone this far.. It feels like the CouterStrike Community around here somedays.

You ppl know what I'm talking about too, the I am Holier than Thou Art attitude with some players in Spring makes it a nightmare for a new player or even a veteran to get into an enjoyable game anymore.

If there was a WIN/LOSS rank system in place, a fair autobalence system would be alot easier to acomplish.
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