I like the idea of running spring on multiple screens.
Myself, I run spring on two screens.
More screens the better.
Unfortunately my GFX card is limited to 3 displays.
As evident by the title I'm putting forward the idea of running spring across multiple consoles. (to use their screens, maybe even input devices).
For example, I could use up to 5 displays (currently) to play spring.
3 screens from my main computer.
1 screen from my second computer.
1 screen from my soft-modded xbox.
Many things will be possible with these unusual configurations, such as having an entire keyboard for chatting, using an xbox controller when possessing a unit, dualing mice (quicker unit commands), setting a display to watch a specified unit/part of map, having a display for chat history or statistics, having a display for the build menu, separate displays for metalmap and radar map.
A program to handle the non-primary display stuff would best be programed for compatibility with Linux so that it will be compatible with a wider range of appliances.
Somewhat useless? yep.
Incredibly awesome? yep.
Such features will also serve as a "reason why Spring is better than SupCom".
Before you flame for stupid requests, take a look at the LED resource meter thread in the development section.
Dual-screens? nah. Dual-consoles? yep.
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Re: Dual-screens? nah. Dual-consoles? yep.
It has plenty already.RaiFox wrote: Such features will also serve as a "reason why Spring is better than SupCom".