Paralysing behauvior

Paralysing behauvior

Requests for features in the spring code.

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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Paralysing behauvior

Post by NOiZE »

When a paralyser unit gets the command to attack a group of unit, it will fire on the first unit which gets paralysed, but then it only continous to shoot the unit, while his goal was already achieved. So it should paralyse a unit and then continue to a other unit which isn't paralysed yet.
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LordMatt
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Joined: 15 May 2005, 04:26

Post by LordMatt »

+1
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Ling_Lover
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Joined: 26 Sep 2006, 11:50

Post by Ling_Lover »

this would be solved by Argh's new thing to pick another target... just chuck that in the script and you're done

just gotta get implemented
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Maelstrom
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Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

Ling_Lover wrote:this would be solved by Argh's new thing to pick another target... just chuck that in the script and you're done

just gotta get implemented
Not neccesarily, if the unit is not paralised when it switches target then the unit wont get paralised, the attacker has no way of knowing when the enemy unit is paralised, so has no way to know when to call the Change Target thingy.
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Caydr
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Post by Caydr »

Right on the head, Maelstrom.
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Soulless1
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Joined: 07 Mar 2006, 03:29

Post by Soulless1 »

surely the best way would be for units to take paralyzed status into account when measuring target 'value' - ie paralyzed units automatically have 1/5 their normal value or something

that way if you hadn't specifically ordered an attack on one unit, they'd seek to paralyze as much as possible rather than focussing fire
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