War Evolution 1.7
Moderator: Moderators
- Dr.InfernO
- Posts: 223
- Joined: 18 Nov 2005, 13:55
- Optimus Prime
- Posts: 755
- Joined: 03 Oct 2005, 14:31
online now:
- 1.7
- some sounds (mostly volumes) tweaked
- startvelocity of d-gun weapons increased a lot (more usefull now)
- increased areaofeffect of nuce to 400 (from 320) and of artillery nuke to 350 (from 280) [both d-gun weapons]
- flames arent interceptable by shields (0.73b changed this)
- added canassist=0 tag for stormlord
- reduced buildtimes of mines to 250/450 (from 300/500)
- increased damage of lowartillery to 110 from 105
- increased cloaking costs of blackknight 35/55 (from 30/50)
- increased energyuse of machinegun (wargod) to 4 (from 3)
- increased tolerance of backmines to 4500 (from 2500) which makes it much easier to fire them
- blackknight is now also effected by impulse weapons
- increased speed of blackknight to 3.6 (3.4)
- some explosions changed
- increased impulsefactor of impulsegun to 19 (from 17)
- some mass changes
- reduced damage of shotgun (werewolf) to 43 (from 45), also increased energycost per shot to 50 (from 20)
- added weapon change sounds:/.
- Optimus Prime
- Posts: 755
- Joined: 03 Oct 2005, 14:31
oh right i forgot to do this.
But it seems that the wiki help is broken - in the table under "What you type" there are only confucsing codes and not one single helpfull line. I remember that in the past when i made the FF wiki page, there were much more helpfull lines. Can anybody check this please?
(will try to make a page this weekend)
But it seems that the wiki help is broken - in the table under "What you type" there are only confucsing codes and not one single helpfull line. I remember that in the past when i made the FF wiki page, there were much more helpfull lines. Can anybody check this please?
(will try to make a page this weekend)
- Mecha Sonic
- Posts: 162
- Joined: 17 Nov 2005, 04:01
I hate to derail this topic about war evolution,
Appears to only work within the hidden range of dgun, not firing the general direction of a unit 4000 radar away, nor does he can dodge, in the end, skill beats AI. (for com shooter atleast)You might find b_random and b_dgun useful tools for any FPS mod NTai config.