War Evolution 1.7 - Page 11

War Evolution 1.7

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Andreask
Posts: 282
Joined: 16 Dec 2005, 21:08

Post by Andreask »

The pyro DEFINATELY needs less cloaking energy and more speed, so games with many pyros dont become hide-and-seeks.
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Dr.InfernO
Posts: 223
Joined: 18 Nov 2005, 13:55

Post by Dr.InfernO »

Hey what happend to Optimus? I wanna see a War Evo update! :)
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Neddie
Community Lead
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Joined: 10 Apr 2006, 05:05

Post by Neddie »

He is back to Final Frontier... made a release last night.
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Optimus Prime
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Joined: 03 Oct 2005, 14:31

Post by Optimus Prime »

online now:
- 1.7
- some sounds (mostly volumes) tweaked
- startvelocity of d-gun weapons increased a lot (more usefull now)
- increased areaofeffect of nuce to 400 (from 320) and of artillery nuke to 350 (from 280) [both d-gun weapons]
- flames arent interceptable by shields (0.73b changed this)
- added canassist=0 tag for stormlord
- reduced buildtimes of mines to 250/450 (from 300/500)
- increased damage of lowartillery to 110 from 105
- increased cloaking costs of blackknight 35/55 (from 30/50)
- increased energyuse of machinegun (wargod) to 4 (from 3)
- increased tolerance of backmines to 4500 (from 2500) which makes it much easier to fire them
- blackknight is now also effected by impulse weapons
- increased speed of blackknight to 3.6 (3.4)
- some explosions changed
- increased impulsefactor of impulsegun to 19 (from 17)
- some mass changes
- reduced damage of shotgun (werewolf) to 43 (from 45), also increased energycost per shot to 50 (from 20)
- added weapon change sounds:/.
antiCamper
Posts: 49
Joined: 19 Dec 2005, 00:19

Post by antiCamper »

omfg :shock:
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Mecha Sonic
Posts: 162
Joined: 17 Nov 2005, 04:01

Post by Mecha Sonic »

omfgwtf :shock:
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Neddie
Community Lead
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Post by Neddie »

omgwtfsomebodygoeditthewikientry!
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Optimus Prime
Posts: 755
Joined: 03 Oct 2005, 14:31

Post by Optimus Prime »

oh right i forgot to do this.
But it seems that the wiki help is broken - in the table under "What you type" there are only confucsing codes and not one single helpfull line. I remember that in the past when i made the FF wiki page, there were much more helpfull lines. Can anybody check this please?
(will try to make a page this weekend)
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CompWiz
Posts: 537
Joined: 16 Apr 2006, 04:20

Post by CompWiz »

is THIS mod dead?
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

it got omgwtfpwnd by comshooter
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CompWiz
Posts: 537
Joined: 16 Apr 2006, 04:20

Post by CompWiz »

dang it!

com shooter gone too
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Mecha Sonic
Posts: 162
Joined: 17 Nov 2005, 04:01

Post by Mecha Sonic »

Com Shooter is far from gone, since the FPS bug was fixed. There's a temporary beta on UF. An official should come out in a week or 2.
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CompWiz
Posts: 537
Joined: 16 Apr 2006, 04:20

Post by CompWiz »

i like war evo better

and i can get ntai to work with it
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LOrDo
Posts: 1154
Joined: 27 Feb 2006, 00:21

Post by LOrDo »

Com shooter didn't wipe this out. No one plays WarEvo simply because its not being updated... well, until now.
pintle
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Joined: 19 Dec 2005, 16:01

Post by pintle »

FYI the [Con] server bot hosts (as well as xta) War Evo.
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

You might find b_random and b_dgun useful tools for any FPS mod NTai config.
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Noruas
XTA Developer
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Joined: 24 Feb 2005, 02:58

Post by Noruas »

I hate to derail this topic about war evolution,
You might find b_random and b_dgun useful tools for any FPS mod NTai config.
Appears to only work within the hidden range of dgun, not firing the general direction of a unit 4000 radar away, nor does he can dodge, in the end, skill beats AI. (for com shooter atleast)
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AF
AI Developer
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Post by AF »

Units that have dgun (TA style dgun button and candgun==true internally) are automatically set to autofire dgun in NTai anyway.
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

oooh my mistake b_rand_move not b_random, makes the comamnder move in a random direction, rather than just sitting on the spot waiting for the enemy.

Also set the comamnder as an attacker and set it to roam aswell.
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CompWiz
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Joined: 16 Apr 2006, 04:20

Post by CompWiz »

thats what i did
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