underwater geos

underwater geos

Requests for features in the spring code.

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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

underwater geos

Post by Guessmyname »

Just wondering if this was possible. The name says it all: geothermal vents that are underwater (giving off bubbles instead of smoke). Would be fun for water maps methinks
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Strategia
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Post by Strategia »

Oooh, yeah, black smokers.....

+1
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PicassoCT
Journeywar Developer & Mapper
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Post by PicassoCT »

They can be placed underwater.. it would just need a underwater Geobuilding..
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rattle
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Post by rattle »

Guessmyname wrote:(giving off bubbles instead of smoke)
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Strategia
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Post by Strategia »

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AF
AI Developer
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Post by AF »

If the vent was on its last legs and was giving off almost nothing then it would form bubbles, otherwise it'd operate similair to a vent in open air in appearance. In this case bubbles can be likened to 'puffs of smoke', and I wouldnt expect them to look quite like bubbles if they werent colourless when at those depths and pressures either.
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PauloMorfeo
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Post by PauloMorfeo »

PicassoCT wrote:They can be placed underwater.. it would just need a underwater Geobuilding..
Are you sure of that? Last i've tried with maps, if a Geo spot hapened to be below water, there wouldn't show up nothing there.
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NOiZE
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Post by NOiZE »

PauloMorfeo wrote:
PicassoCT wrote:They can be placed underwater.. it would just need a underwater Geobuilding..
Are you sure of that? Last i've tried with maps, if a Geo spot hapened to be below water, there wouldn't show up nothing there.
You have to raise the water level later with SMFED which is included in this package: http://www.unknown-files.net/index.php? ... &dlid=1725
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PicassoCT
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Post by PicassoCT »

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Das Bruce
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Post by Das Bruce »

NOiZE wrote:
PauloMorfeo wrote:
PicassoCT wrote:They can be placed underwater.. it would just need a underwater Geobuilding..
Are you sure of that? Last i've tried with maps, if a Geo spot hapened to be below water, there wouldn't show up nothing there.
You have to raise the water level later with SMFED which is included in this package: http://www.unknown-files.net/index.php? ... &dlid=1725
That is not fixed, that is hacky work-around. Leave this thread now for we shall not tolerate such things.

Also can mapper currently define the texture for the smoke?
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PicassoCT
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Post by PicassoCT »

It works as a optical gimmick... but the problem is that it is currently rendered over the water - so the Geos are visible no matter how reflections of the water are...
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